using UnityEngine;
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using System;
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using System.Collections;
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namespace EnhancedUI.EnhancedScroller
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{
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/// <summary>
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/// This is the base class that all cell views should derive from
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/// </summary>
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public class EnhancedScrollerCellView : MonoBehaviour
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{
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/// <summary>
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/// The cellIdentifier is a unique string that allows the scroller
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/// to handle different types of cells in a single list. Each type
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/// of cell should have its own identifier
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/// </summary>
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public string cellIdentifier; //当存在不同prefab的时候,就可以用这个identifier来区分
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/// <summary>
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/// The cell index of the cell view
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/// This will differ from the dataIndex if the list is looping
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/// </summary>
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[NonSerialized]
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public int cellIndex;//_activeCellViews中的索引
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[NonSerialized]
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public int index = -1;//_activeCellViews中的索引
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/// <summary>
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/// The data index of the cell view
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/// </summary>
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[NonSerialized]
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public int dataIndex;//非循环模式下和cellIndex相同,循环模式下为当前循环的子物体的索引
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/// <summary>
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/// Whether the cell is active or recycled
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/// </summary>
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[NonSerialized]
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public bool active;
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/// <summary>
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/// This method is called by the scroller when the RefreshActiveCellViews is called on the scroller
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/// You can override it to update your cell's view UID
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/// </summary>
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public virtual void RefreshCellView() { }//当主动调用EnhancedScrller类中RefreshActiveCellViews()方法时,会遍历当前处于Active状态的CellVeiw,并调用它们重写的这个方法
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//这个方法可以用于主动刷新当前处于Active状态的CellVeiw
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}
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}
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