//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Monday, September 22, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class GoldRushWorkerConfig : ConfigBase<int, GoldRushWorkerConfig>
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{
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static GoldRushWorkerConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int WorkerID;
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public string Name;
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public int PlayerLVUnlock;
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public int[] MoneyUnlock;
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public int SkinID;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out WorkerID);
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Name = tables[1];
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int.TryParse(tables[2],out PlayerLVUnlock);
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if (tables[3].Contains("["))
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{
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MoneyUnlock = JsonMapper.ToObject<int[]>(tables[3]);
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}
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else
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{
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string[] MoneyUnlockStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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MoneyUnlock = new int[MoneyUnlockStringArray.Length];
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for (int i=0;i<MoneyUnlockStringArray.Length;i++)
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{
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int.TryParse(MoneyUnlockStringArray[i],out MoneyUnlock[i]);
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}
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}
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int.TryParse(tables[4],out SkinID);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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