hch
3 天以前 8583cd2ad3b033b60eca94ecb10f5b2d8256396c
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//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2026年2月7日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System;
using UnityEngine;
using LitJson;
 
public partial class SkillConfig : ConfigBase<int, SkillConfig>
{
    static SkillConfig()
    {
        // 访问过静态构造函数
        visit = true; 
    }
 
    public int SkillID;
    public int SkillTypeID;
    public int SkillLV;
    public int SkillMaxLV;
    public string SkillName;
    public string Description;
    public int FuncType;
    public int SkillType;
    public int HurtType;
    public int AtkType;
    public int TagAim;
    public int TagFriendly;
    public int TagAffect;
    public int TagCount;
    public int HappenRate;
    public int CoolDownTime;
    public int[] BuffStateLimit;
    public int BuffState;
    public int FightPower;
    public string IconName;
    public string BuffIconName;
    public string SkillTipsName;
    public int Scattering;
    public int ClientTriggerTiming;
 
    public override int LoadKey(string _key)
    {
        int key = GetKey(_key);
        return key;
    }
 
    public override void LoadConfig(string input)
    {
        try {
        string[] tables = input.Split('\t');
        int.TryParse(tables[0],out SkillID); 
 
            int.TryParse(tables[1],out SkillTypeID); 
 
            int.TryParse(tables[2],out SkillLV); 
 
            int.TryParse(tables[3],out SkillMaxLV); 
 
            SkillName = tables[4];
 
            Description = tables[5];
 
            int.TryParse(tables[6],out FuncType); 
 
            int.TryParse(tables[7],out SkillType); 
 
            int.TryParse(tables[8],out HurtType); 
 
            int.TryParse(tables[9],out AtkType); 
 
            int.TryParse(tables[10],out TagAim); 
 
            int.TryParse(tables[11],out TagFriendly); 
 
            int.TryParse(tables[12],out TagAffect); 
 
            int.TryParse(tables[13],out TagCount); 
 
            int.TryParse(tables[14],out HappenRate); 
 
            int.TryParse(tables[15],out CoolDownTime); 
 
            if (tables[16].Contains("["))
            {
                BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
            }
            else
            {
                string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                BuffStateLimit = new int[BuffStateLimitStringArray.Length];
                for (int i=0;i<BuffStateLimitStringArray.Length;i++)
                {
                     int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
                }
            }
 
            int.TryParse(tables[17],out BuffState); 
 
            int.TryParse(tables[18],out FightPower); 
 
            IconName = tables[19];
 
            BuffIconName = tables[20];
 
            SkillTipsName = tables[21];
 
            int.TryParse(tables[22],out Scattering); 
 
            int.TryParse(tables[23],out ClientTriggerTiming); 
        }
        catch (Exception exception)
        {
            Debug.LogError(exception);
        }
    }
}