//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Wednesday, September 10, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class ItemConfig : ConfigBase<int, ItemConfig>
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{
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static ItemConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int ID;
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public int LV;
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public string ItemName;
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public int Type;
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public int EquipPlace;
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public int PackCount;
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public int UseLV;
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public int CDTypeEx;
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public int CDType;
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public int CDTime;
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public int Effect1;
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public int EffectValueA1;
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public int EffectValueB1;
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public int EffectValueC1;
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public int Effect2;
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public int EffectValueA2;
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public int EffectValueB2;
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public int EffectValueC2;
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public int Effect3;
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public int EffectValueA3;
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public int EffectValueB3;
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public int EffectValueC3;
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public int Effect4;
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public int EffectValueA4;
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public int EffectValueB4;
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public int EffectValueC4;
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public int Effect5;
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public int EffectValueA5;
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public int EffectValueB5;
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public int EffectValueC5;
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public int AddSkill1;
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public int AddSkill2;
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public int JobLimit;
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public int ItemColor;
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public int StarLevel;
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public int EndureReduceType;
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public int MaxSkillCnt;
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public int ExpireTime;
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public int SuiteiD;
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public string IconKey;
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public string Description;
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public int BatchUse;
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public int Jump;
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public int[] GetWay;
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public int BaseEffectID;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out ID);
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int.TryParse(tables[1],out LV);
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ItemName = tables[2];
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int.TryParse(tables[3],out Type);
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int.TryParse(tables[4],out EquipPlace);
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int.TryParse(tables[5],out PackCount);
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int.TryParse(tables[6],out UseLV);
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int.TryParse(tables[7],out CDTypeEx);
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int.TryParse(tables[8],out CDType);
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int.TryParse(tables[9],out CDTime);
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int.TryParse(tables[10],out Effect1);
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int.TryParse(tables[11],out EffectValueA1);
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int.TryParse(tables[12],out EffectValueB1);
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int.TryParse(tables[13],out EffectValueC1);
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int.TryParse(tables[14],out Effect2);
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int.TryParse(tables[15],out EffectValueA2);
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int.TryParse(tables[16],out EffectValueB2);
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int.TryParse(tables[17],out EffectValueC2);
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int.TryParse(tables[18],out Effect3);
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int.TryParse(tables[19],out EffectValueA3);
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int.TryParse(tables[20],out EffectValueB3);
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int.TryParse(tables[21],out EffectValueC3);
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int.TryParse(tables[22],out Effect4);
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int.TryParse(tables[23],out EffectValueA4);
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int.TryParse(tables[24],out EffectValueB4);
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int.TryParse(tables[25],out EffectValueC4);
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int.TryParse(tables[26],out Effect5);
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int.TryParse(tables[27],out EffectValueA5);
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int.TryParse(tables[28],out EffectValueB5);
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int.TryParse(tables[29],out EffectValueC5);
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int.TryParse(tables[30],out AddSkill1);
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int.TryParse(tables[31],out AddSkill2);
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int.TryParse(tables[32],out JobLimit);
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int.TryParse(tables[33],out ItemColor);
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int.TryParse(tables[34],out StarLevel);
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int.TryParse(tables[35],out EndureReduceType);
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int.TryParse(tables[36],out MaxSkillCnt);
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int.TryParse(tables[37],out ExpireTime);
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int.TryParse(tables[38],out SuiteiD);
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IconKey = tables[39];
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Description = tables[40];
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int.TryParse(tables[41],out BatchUse);
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int.TryParse(tables[42],out Jump);
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if (tables[43].Contains("["))
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{
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GetWay = JsonMapper.ToObject<int[]>(tables[43]);
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}
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else
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{
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string[] GetWayStringArray = tables[43].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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GetWay = new int[GetWayStringArray.Length];
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for (int i=0;i<GetWayStringArray.Length;i++)
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{
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int.TryParse(GetWayStringArray[i],out GetWay[i]);
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}
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}
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int.TryParse(tables[44],out BaseEffectID);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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