yyl
8 天以前 871594462e82d6bc1341918d39e11ab036d59563
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using System.Collections.Generic;
using UnityEngine;
 
public partial class HeroLineupHaloConfig : ConfigBase<int, HeroLineupHaloConfig>
{
    // 国家 数量
    private static Dictionary<int, Dictionary<int, HeroLineupHaloConfig>> configDics = new Dictionary<int, Dictionary<int, HeroLineupHaloConfig>>();
 
    protected override void OnConfigParseCompleted()
    {
 
        Dictionary<int, HeroLineupHaloConfig> tempDic = null;
        if (!configDics.TryGetValue(Country, out tempDic))
        {
            tempDic = new Dictionary<int, HeroLineupHaloConfig>();
            configDics.Add(Country, tempDic);
        }
 
        tempDic[NeedHeroCount] = this;
    }
 
    public static HeroLineupHaloConfig GetConfig(int country, int count)
    {
        if (!configDics.ContainsKey(country))
        {
            return null;
        }
        if (!configDics[country].ContainsKey(count))
        {
            return null;
        }
        return configDics[country][count];
    }
 
    public static Dictionary<int, HeroLineupHaloConfig> GetAttrsByCountry(int country)
    {
        Dictionary<int, HeroLineupHaloConfig> attrs;
        configDics.TryGetValue(country, out attrs);
 
        return attrs;
    }
 
}