yyl
2025-09-18 871594462e82d6bc1341918d39e11ab036d59563
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using System.Collections.Generic;
using UnityEngine;
 
public partial class HeroQualityLVConfig : ConfigBase<int, HeroQualityLVConfig>
{
    public static Dictionary<int, Dictionary<int, HeroQualityLVConfig>> configDics = new Dictionary<int, Dictionary<int, HeroQualityLVConfig>>();
 
    protected override void OnConfigParseCompleted()
    {
 
        Dictionary<int, HeroQualityLVConfig> tempDic = null;
        if (!configDics.TryGetValue(Quality, out tempDic))
        {
            tempDic = new Dictionary<int, HeroQualityLVConfig>();
            configDics.Add(Quality, tempDic);
        }
 
        tempDic.Add(HeroLV, this);
    }
 
    public static HeroQualityLVConfig GetQualityLVConfig(int quality, int lv)
    {
        Dictionary<int, HeroQualityLVConfig> tempDic = null;
        if (!configDics.TryGetValue(quality, out tempDic))
        {
            return null;
        }
        HeroQualityLVConfig config = null;
        tempDic.TryGetValue(lv, out config);
        return config;
    }
 
}