using System.Collections.Generic;
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using UnityEngine;
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public partial class HeroQualityLVConfig : ConfigBase<int, HeroQualityLVConfig>
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{
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public static Dictionary<int, Dictionary<int, HeroQualityLVConfig>> configDics = new Dictionary<int, Dictionary<int, HeroQualityLVConfig>>();
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protected override void OnConfigParseCompleted()
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{
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Dictionary<int, HeroQualityLVConfig> tempDic = null;
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if (!configDics.TryGetValue(Quality, out tempDic))
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{
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tempDic = new Dictionary<int, HeroQualityLVConfig>();
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configDics.Add(Quality, tempDic);
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}
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tempDic.Add(HeroLV, this);
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}
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public static HeroQualityLVConfig GetQualityLVConfig(int quality, int lv)
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{
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Dictionary<int, HeroQualityLVConfig> tempDic = null;
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if (!configDics.TryGetValue(quality, out tempDic))
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{
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return null;
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}
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HeroQualityLVConfig config = null;
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tempDic.TryGetValue(lv, out config);
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return config;
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}
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}
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