yyl
10 天以前 871594462e82d6bc1341918d39e11ab036d59563
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
//--------------------------------------------------------
//    [Author]:           YYL
//    [  Date ]:           2025年7月11日
//--------------------------------------------------------
 
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System;
using UnityEngine;
using LitJson;
 
public partial class SkillConfig : ConfigBase<int, SkillConfig>
{
    public SkillType skillType;
    public SkillCastMode castMode;
 
    public SkillEffectType effectType;
 
    //技能类型:技能等级:技能
    static Dictionary<int, Dictionary<int, SkillConfig>> skillDics = new Dictionary<int, Dictionary<int, SkillConfig>>();
    protected override void OnConfigParseCompleted()
    {
        base.OnConfigParseCompleted();
 
        skillType = (SkillType)SkillType;
        castMode = (SkillCastMode)CastPosition;
        effectType = (SkillEffectType)EffectType;
        // #if UNITY_EDITOR
        //         if (Launch.Instance.isOpenBattleDebug)
        //         {
        //             if (castMode == SkillCastMode.None)
        //             {
        //                 castMode = SkillCastMode.Target;
        //             }
        //         }
        // #endif
 
        Dictionary<int, SkillConfig> tempDic = null;
        if (!skillDics.TryGetValue((int)skillType, out tempDic))
        {
            tempDic = new Dictionary<int, SkillConfig>();
            skillDics.Add((int)skillType, tempDic);
        }
        tempDic[SkillLV] = this;
    }
 
    public MotionName GetMotionName()
    {
        return Enum.Parse<MotionName>(SkillMotionName);
    }
 
    public static SkillConfig GetSkillConfig(int skillType, int skillLv)
    {
        Dictionary<int, SkillConfig> tempDic = null;
        if (!skillDics.TryGetValue(skillType, out tempDic))
        {
            return null;
        }
        SkillConfig config = null;
        tempDic.TryGetValue(skillLv, out config);
        return config;
    }
}