using System;
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using System.Collections.Generic;
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using UnityEngine;
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// 支持分页查询排行榜, 本服/跨服统一使用 参考QueryRankByPage 新封包 DTCA130_tagMCViewBillboardRet
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public class RankModel : GameSystemManager<RankModel>
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{
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public event Action<int> onRankRefresh;
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//public event Action<int> onMyRankRefresh;
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//排行榜滚动显示的最大数量 类型
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Dictionary<int, int> ranksShowMaxCnt = new Dictionary<int, int>();
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//分页查询
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Dictionary<int, int> queryRankCD = new Dictionary<int, int>(); //首次查询CD,不影响后续的分页查询
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//分页查询 排名索引按字段存储 1代表第一名
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Dictionary<int, Dictionary<int, RankData>> m_RankPageDatas = new Dictionary<int, Dictionary<int, RankData>>();
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//类型:ID -排名索引,通过ID进行排重删除 不同名次 同ID的数据
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Dictionary<int, Dictionary<int, int>> m_RankIDToIndex = new Dictionary<int, Dictionary<int, int>>();
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//监听排行榜显示名次,用于分页查询,第一页查询由外部触发
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//使用场景 如界面排行榜滚动的时候每次查询30个排名名额,在显示大于m*30 +20名时,监听下一页,查询m+1页
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int pageCnt = 20; //每页查询条数
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int queryPointNum = 12; //查询点
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int queryPageCD = 60; //内部查询点CD 避免不断上下滑动的时候过于频繁查询,外部使用重新打开的时候可以重置CD
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Dictionary<int, float> queryPageTimes = new Dictionary<int, float>(); //查询页CD
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Dictionary<int, int> ranksServerMaxCnt = new Dictionary<int, int>(); //服务器排行榜当前总数量(动态变化),分页查询的时候过滤用
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public override void Init()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
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ParseConfig();
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}
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public void OnBeforePlayerDataInitialize()
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{
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m_RankPageDatas.Clear();
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m_RankIDToIndex.Clear();
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queryRankCD.Clear();
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}
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void ParseConfig()
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{
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var config = FuncConfigConfig.Get("BillboardSet");
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ranksShowMaxCnt = ConfigParse.ParseIntDict(config.Numerical3);
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}
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public int GetRankShowMaxCnt(int type)
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{
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if (ranksShowMaxCnt.ContainsKey(type))
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{
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return ranksShowMaxCnt[type];
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}
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return 100;
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}
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public override void Release()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
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}
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void ReSetRankDataEx(RankData data, HA130_tagMCViewBillboardRet.tagMCViewBillboardData serverData, int type)
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{
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data.id = serverData.ID;
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data.id2 = (int)serverData.ID2;
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data.name1 = serverData.Name1.Trim().Replace("\0", "");
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data.name2 = serverData.Name2.Trim().Replace("\0", "");
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data.subType = serverData.Type2;
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data.value1 = serverData.Value1;
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data.value2 = serverData.Value2;
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data.value3 = serverData.Value3;
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data.value4 = serverData.Value4;
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data.value5 = serverData.Value5;
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data.value6 = serverData.Value6;
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data.value7 = serverData.Value7;
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data.value8 = serverData.Value8;
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data.cmpValue = serverData.CmpValue;
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data.cmpValue2 = serverData.CmpValue2;
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data.cmpValue3 = serverData.CmpValue3;
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data.userData = serverData.UserData;
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data.rank = serverData.Rank;
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data.type = type;
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data.index = serverData.Index;
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}
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#region 分页查询
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//!!!本服分页查询使用说明
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//1. QueryRankByPage:先查询第一页,startIndex = 0, count = 30, 在第一页查询前可以选择初始化ResetQueryParam
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//2. ListenRankPage:一般在滚动条OnRefreshCell监听排行榜显示名次,用于分页查询
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//
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// startIndex 和 count 配对,与watchID无关联
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// watchID; //查看指定ID名次前后,查询范围服务端已固定,如果只要查指定目标,count可以设置1减少附加信息
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public void QueryRankByPage(int type, int startIndex = 0, int count = 20, int watchID = 0, bool forceQuery = false, int groupValue1 = 0, int groupValue2 = 0)
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{
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if (queryRankCD.ContainsKey(type) && !forceQuery)
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{
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if (Time.time - queryRankCD[type] < 2f)
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{
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return;
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}
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}
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var pak = new CA130_tagCMViewBillboard();
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pak.Type = (byte)type;
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pak.GroupValue1 = (byte)groupValue1;
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pak.GroupValue2 = (uint)groupValue2;
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pak.StartIndex = (ushort)startIndex; //排名从0开始
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pak.ViewCnt = (byte)count;
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pak.ViewID = (uint)watchID;
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GameNetSystem.Instance.SendInfo(pak);
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queryRankCD[type] = (int)Time.time;
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}
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public void ListenRankPage(int type, int index, int groupValue1 = 0, int groupValue2 = 0)
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{
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int page = index / pageCnt;
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if (index > page * pageCnt + queryPointNum)
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{
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if (queryPageTimes.ContainsKey(page) && Time.realtimeSinceStartup - queryPageTimes[page] < queryPageCD)
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return;
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if (ranksServerMaxCnt.ContainsKey(type))
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{
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if(index >= ranksServerMaxCnt[type])
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{
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//超过服务器已上榜的总数量,比如总榜单是100名,当前只有8名玩家上榜,往下滚动就不再查询
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return;
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}
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}
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Debug.LogFormat("分页查询:{0} - {1}", index, page);
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QueryRankByPage(type, pageCnt * (page + 1), pageCnt, 0, true, groupValue1, groupValue2);
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queryPageTimes[page] = Time.realtimeSinceStartup;
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}
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}
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public void ResetQueryParam()
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{
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pageCnt = 20;
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queryPointNum = 12;
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queryPageCD = 60;
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queryPageTimes.Clear();
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}
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public void SetQueryParm(int pageCnt, int queryPointNum, int queryPageCD)
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{
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this.pageCnt = pageCnt;
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this.queryPointNum = queryPointNum;
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this.queryPageCD = queryPageCD;
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queryPageTimes.Clear();
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}
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//跨服排行榜信息
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void ReSetRankData(RankData data, HA130_tagMCViewBillboardRet.tagMCViewBillboardData serverData, int type)
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{
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data.id = serverData.ID;
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data.id2 = (int)serverData.ID2;
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data.name1 = serverData.Name1.Replace("\0", "");
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data.name2 = serverData.Name2.Replace("\0", "");
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data.subType = serverData.Type2;
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data.value1 = serverData.Value1;
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data.value2 = serverData.Value2;
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data.value3 = serverData.Value3;
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data.value4 = serverData.Value4;
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data.value5 = serverData.Value5;
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data.value6 = serverData.Value6;
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data.value7 = serverData.Value7;
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data.value8 = serverData.Value8;
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data.cmpValue = serverData.CmpValue;
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data.cmpValue2 = serverData.CmpValue2;
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data.cmpValue3 = serverData.CmpValue3;
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data.userData = serverData.UserData;
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data.rank = serverData.Rank;
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data.index = serverData.Index;
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data.type = type; //与服务端一致的跨服排行榜类型,外部自行处理不同分组分赛季等情况
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}
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//查询本服/跨服排行榜
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public void ReceiveRankPagePackage(HA130_tagMCViewBillboardRet package)
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{
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int rankType = package.Type;
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//部分跨服排行榜同一个榜存在分组分区的情况 //赛区3位+赛季3位+排行榜类型3位
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if (rankType == 165) //CrossServerOneVsOneRewardModel.rankType
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{
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rankType = (int)package.GroupValue1 * 1000000 + (int)package.GroupValue2 * 1000 + rankType;
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}
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if (!m_RankPageDatas.ContainsKey(rankType))
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{
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m_RankPageDatas.Add(rankType, new Dictionary<int, RankData>());
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}
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//同ID排重删除
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if (!m_RankIDToIndex.ContainsKey(rankType))
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{
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m_RankIDToIndex.Add(rankType, new Dictionary<int, int>());
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}
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if (!ranksServerMaxCnt.ContainsKey(rankType))
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{
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ranksServerMaxCnt.Add(rankType, package.DataTotal);
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}
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ranksServerMaxCnt[rankType] = package.DataTotal;
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for (int i = 0; i < package.PageDataCnt; i++)
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{
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int id = (int)package.PageDataList[i].ID;
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int orderIndex = (int)package.PageDataList[i].Rank;
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if (!m_RankIDToIndex[rankType].ContainsKey(id))
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{
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m_RankIDToIndex[rankType][id] = orderIndex;
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}
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else if (m_RankIDToIndex[rankType][id] != orderIndex)
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{
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m_RankPageDatas[rankType].Remove(m_RankIDToIndex[rankType][id]);
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m_RankIDToIndex[rankType][id] = orderIndex;
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}
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}
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for (int i = 0; i < package.PageDataCnt; i++)
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{
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int orderIndex = (int)package.PageDataList[i].Rank;
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if (!m_RankPageDatas[rankType].ContainsKey(orderIndex))
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{
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m_RankPageDatas[rankType][orderIndex] = new RankData();
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}
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ReSetRankDataEx(m_RankPageDatas[rankType][orderIndex], package.PageDataList[i], rankType);
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}
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if (package.ViewID != 0)
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{
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//查询指定目标排名
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for (int i = 0; i < package.ViewIDDataCnt; i++)
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{
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int id = (int)package.ViewIDDataList[i].ID;
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int orderIndex = (int)package.ViewIDDataList[i].Rank;
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if (!m_RankIDToIndex[rankType].ContainsKey(id))
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{
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m_RankIDToIndex[rankType][id] = orderIndex;
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}
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else if (m_RankIDToIndex[rankType][id] != orderIndex)
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{
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m_RankPageDatas[rankType].Remove(m_RankIDToIndex[rankType][id]);
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m_RankIDToIndex[rankType][id] = orderIndex;
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}
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}
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for (int i = 0; i < package.ViewIDDataCnt; i++)
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{
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int orderIndex = (int)package.ViewIDDataList[i].Rank;
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if (!m_RankPageDatas[rankType].ContainsKey(orderIndex))
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{
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m_RankPageDatas[rankType][orderIndex] = new RankData();
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}
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ReSetRankData(m_RankPageDatas[rankType][orderIndex], package.ViewIDDataList[i], package.Type);
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}
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//onMyRankRefresh?.Invoke(package.Type); 同时查询没有单独返回数据,暂时不要这个事件
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}
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onRankRefresh?.Invoke(package.Type);
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}
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//排名从1 开始
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//如果是跨服排行榜 类型可能因跨服功能不同 由分组分赛季等情况组合
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public Dictionary<int, RankData> GetRankPageDatas(int type)
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{
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Dictionary<int, RankData> datas = null;
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if (m_RankPageDatas.TryGetValue(type, out datas))
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{
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return datas;
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}
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return null;
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}
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//查询指定目标排名的数据
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public RankData GetRankDataByRank(int type, int rank)
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{
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Dictionary<int, RankData> rankDatas = null;
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RankData rankData = null;
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if (m_RankPageDatas.TryGetValue(type, out rankDatas))
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{
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rankDatas.TryGetValue(rank, out rankData);
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}
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return rankData;
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}
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////如果是跨服排行榜 类型可能因跨服功能不同 由分组分赛季等情况组合
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public RankData GetMyRank(int type)
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{
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var playerId = PlayerDatas.Instance.baseData.PlayerID;
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Dictionary<int, RankData> rankDatas = null;
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if (m_RankPageDatas.TryGetValue(type, out rankDatas))
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{
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foreach (var item in rankDatas.Values)
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{
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if (item.id == playerId)
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{
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return item;
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}
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}
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}
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return null;
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}
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public RankData GetRankByID(int type, int queryID)
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{
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Dictionary<int, RankData> rankDatas = null;
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if (m_RankPageDatas.TryGetValue(type, out rankDatas))
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{
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foreach (var item in rankDatas.Values)
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{
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if (item.id == queryID)
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{
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return item;
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}
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}
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}
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return null;
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}
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#endregion
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}
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// 默认情况,各个榜可能有所变化
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// 玩家个人榜
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// ID - 玩家ID
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// Name1 - 玩家名
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// Name2 - 游戏账号
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// Type2 - 职业
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// Value1 - 官职
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// Value2 - 称号ID
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// Value3 - 头像
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// Value4 - 头像框
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// Value5 - 主角形象
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// cmpValue 比较值亿
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// cmpValue2 比较值小于亿
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// cmpValue3 时间戳
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// ---------------------------------------
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// 仙盟榜
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// ID - 仙盟ID
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// ID2 - 盟主ID
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// Name1 - 仙盟名
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// Name2 - 盟主名
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// Value1 - 总战力,整除亿部分
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// Value2 - 总战力,求余亿部分
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// Value3 - 徽章
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// Value4 - 仙盟等级
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// Value5 - 仙盟ServerID
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public class RankData
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{
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public int type; //排行榜类型
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public int subType;
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public uint id;
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public int id2;
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public string name1;
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public string name2;
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public uint value1;
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public uint value2;
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public uint value3;
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public uint value4;
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public uint value5;
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public uint value6;
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public uint value7;
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public uint value8;
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public uint cmpValue;
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public uint cmpValue2;
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public uint cmpValue3;
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public string userData;
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public int rank; // 排名从1开始,代表第1名
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public int index; //数据在榜单列表中的索引,从0开始 非排名 分页查询会用到
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}
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