using System.Collections.Generic;
|
using UnityEngine;
|
using LitJson;
|
using System;
|
|
|
public class MainLevelManager : GameSystemManager<MainLevelManager>
|
{
|
|
public Dictionary<int, int> m_DailyBootyDict = new Dictionary<int, int>();
|
public event Action OnUpdateDayBooty;
|
public override void Init()
|
{
|
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
|
}
|
|
public override void Release()
|
{
|
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
|
}
|
|
private void OnBeforePlayerDataInitialize()
|
{
|
m_DailyBootyDict.Clear();
|
}
|
|
public void UpdateDayDropBooty(HB123_tagSCDropBootyInfo netPack)
|
{
|
for (int i = 0; i < netPack.Count; i++)
|
{
|
m_DailyBootyDict[(int)netPack.DropBootyList[i].ItemID] = (int)netPack.DropBootyList[i].TodayDropCnt;
|
}
|
OnUpdateDayBooty?.Invoke();
|
}
|
|
}
|