yyl
8 天以前 871594462e82d6bc1341918d39e11ab036d59563
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
using System;
 
/// <summary>
/// 官职
/// </summary>
public class OfficialUpWin : UIBase
{
    [SerializeField] Text officialNameText;
    [SerializeField] Text officialNextNameText;
    [SerializeField] Image officialIcon;
    [SerializeField] Image officialNextIcon;
    [SerializeField] Button closeBtn;
    [SerializeField] PositionTween[] paopaoArr;
    [SerializeField] Text[] paopaoTextArrName;
    [SerializeField] Text[] paopaoTextArrValue;
    [SerializeField] OfficialUpCell[] missionCellArr;
    [SerializeField] ButtonEx lvUpBtn;
    [SerializeField] UIEffectPlayer effectPlayer;
    [SerializeField] UIEffectPlayer upEffect;
 
    protected override void InitComponent()
    {
        closeBtn.AddListener(CloseWindow);
        lvUpBtn.AddListener(OnLvUp);
    }
 
    // 1    等级达到x级    x级        
    // 2    通过主线关卡    关卡ID    
    // 3    消耗战锤    x个
    // 4    祝福树    等级    
    protected override void OnPreOpen()
    {
        OfficialRankManager.Instance.RealmMissionRefreshEvent += Refresh;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        BlessLVManager.Instance.OnBlessLVUpdateEvent += RefreshBtn;
        Refresh();
    }
 
    protected override void OnPreClose()
    {
        OfficialRankManager.Instance.RealmMissionRefreshEvent -= Refresh;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        BlessLVManager.Instance.OnBlessLVUpdateEvent -= RefreshBtn;
    }
 
    public override void Refresh()
    {
        var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
        officialNameText.text = config.Name;
        officialNameText.color = OfficialRankManager.Instance.GetOfficialRankColor(config.Quality);
        officialIcon.SetSprite("OfficialRank" + config.Quality);
        var nextConfig = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel + 1);
        officialNextNameText.text = nextConfig.Name;
        officialNextNameText.color = OfficialRankManager.Instance.GetOfficialRankColor(nextConfig.Quality);
        officialNextIcon.SetSprite("OfficialRank" + nextConfig.Quality);
        for (int i = 0; i < paopaoArr.Length; i++)
        {
            paopaoArr[i].Play();
            paopaoTextArrName[i].text = PlayerPropertyConfig.Get(nextConfig.AddAttrType[i]).Name;
            paopaoTextArrValue[i].text = "+" + PlayerPropertyConfig.GetValueDescription(nextConfig.AddAttrType[i], nextConfig.AddAttrNum[i]);
        }
 
        RefreshBtn();
    }
 
 
    void OnLvUp()
    {
        var ids = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
        foreach (var id in ids)
        {
            if (OfficialRankManager.Instance.GetMissionAwardState(id) != 1)
            {
                SysNotifyMgr.Instance.ShowTip("OfficialTask1");
                return;
            }
        }
 
        //所有泡泡飞向按钮
        for (int i = 0; i < paopaoArr.Length; i++)
        {
            paopaoArr[i].Stop();
            paopaoArr[i].transform.DOLocalMove(lvUpBtn.transform.localPosition, 0.4f);
        }
        effectPlayer.Play();
 
        upEffect.onComplete = () =>
        {
            CA523_tagCMRealmLVUp pak = new CA523_tagCMRealmLVUp();
            GameNetSystem.Instance.SendInfo(pak);
        };
        upEffect.Play();
    }
 
 
    void RefreshBtn()
    {
        var ids = RealmLVUPTaskConfig.GetMissionIDs(PlayerDatas.Instance.baseData.realmLevel);
        for (int i = 0; i < missionCellArr.Length; i++)
        {
            missionCellArr[i].Display(ids[i]);
        }
 
        // for (int i = 0; i < missionCellArr.Length; i++)
        // {
        //     if (OfficialRankManager.Instance.GetMissionAwardState(i + 1) != 1)
        //     {
        //         lvUpBtn.SetColorful(null, false);
        //         return;
        //     }
        // }
        // lvUpBtn.SetColorful(null, true);
    }
 
 
    void PlayerDataRefresh(PlayerDataType type)
    {
        if (type == PlayerDataType.RealmLevel)
        {
            Refresh();
        }
        else if (type == PlayerDataType.LV ||
            type == PlayerDataType.ExAttr1
        )
        { 
            //等级 通关
            RefreshBtn();
        }
    }
}