using UnityEngine;
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public class SettlementAwardCell : CellView
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] TextEx txtItemName;
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public void Display(int itemID, long count)
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{
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itemCell.Init(new ItemCellModel(itemID, false, count));
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txtItemName.text = ItemConfig.Get(itemID).ItemName;
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itemCell.button.SetListener(() =>
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{
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ItemTipUtility.Show(itemID);
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});
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}
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}
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