hch
3 天以前 8730d119e7ccb0ea69b996cb76ee059cee0e07f0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
[ExecuteAlways]
public class RenderOrder : MonoBehaviour
{
    public int order = 10000;
 
    [ExecuteAlways]
    private void OnEnable()
    {
        LayerUtility.SetLayer(this.gameObject, LayerUtility.UILayer, true);
        Renderer[] renders = this.GetComponentsInChildren<Renderer>(true);
        for (int i = 0; i < renders.Length; i++)
        {
            var render = renders[i];
            render.sortingLayerName = "UI";
            render.sortingOrder = order;
        }
    }
 
}