hch
1 天以前 89fa96e505af9fe7baf676591222bfdb23b48262
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using UnityEngine;
using UnityEngine.UI;
 
public class PhantasmPavilionFacePicItem : MonoBehaviour
{
    [SerializeField] ImageEx imgFace;
    [SerializeField] UIFrame uiFrame;
    [SerializeField] UIEffectPlayer spine;
    [SerializeField] Button btnChoose;
 
    [SerializeField] ImageEx imgLimit;
    [SerializeField] ImageEx imgLock;
    [SerializeField] ImageEx imgChoose;
    [SerializeField] ImageEx imgCanUnlock;
    [SerializeField] TextEx txtUsing;
    [SerializeField] Image imgRed;
 
    readonly PhantasmPavilionType type = PhantasmPavilionType.FacePic;
    int id;
    PhantasmPavilionManager manager { get { return PhantasmPavilionManager.Instance; } }
    public void Display(int id)
    {
        this.id = id;
        btnChoose.SetListener(() =>
        {
            manager.selectId = id;
        });
 
        PhantasmPavilionState state = manager.GetUnLockState(type, id);
        bool isLimitedTime = manager.IsLimitTime(type, id);
        bool isUsing = manager.IsUsing(type, id);
        imgChoose.SetActive(manager.selectId == id);
        imgLimit.SetActive(state == PhantasmPavilionState.Activated && isLimitedTime);
        imgLock.SetActive(state != PhantasmPavilionState.Activated);
        imgCanUnlock.SetActive(state == PhantasmPavilionState.CanActivate);
        txtUsing.SetActive(state == PhantasmPavilionState.Activated && isUsing);
 
        int resourceType = manager.GetResourceType(type, id);
        string resourceValue = manager.GetResourceValue(type, id);
        manager.Show(imgFace, spine, uiFrame, resourceType, resourceValue);
 
        manager.UpdateItemRedPoint(imgRed, type, id);
    }
 
}