hch
2 天以前 8a2d52c24c60af2bf6e3968e8dde9ddcb5ccffba
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class MountCanvasCamera : MonoBehaviour
{
    void Awake()
    {
        Canvas canvas = GetComponent<Canvas>();
        if (null != canvas)
        {
            canvas.worldCamera = CameraManager.uiCamera;
        }
    }
}