yyl
2025-05-22 8ad0800aa926e02e05f63aa5cbf030251850a293
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System;
using Cysharp.Threading.Tasks;
 
 
public class BuiltInAssetCopyTask : LaunchTask
{
    bool firstLaunch = false;
 
    public override void Begin()
    {
        duration = Mathf.Max(0.2f, expectTime);  //非安卓平台的时间,安卓由sdk拷贝完成回调
 
        if (Application.isEditor)
        {
            EditorCopyAsset();
        }
        else
        {
            //安卓每次由sdk回调拷贝成功,其他平台由unity自己存储标记
            switch (Application.platform)
            {
                case RuntimePlatform.Android:
                    AndroidCopyAsset();
                    break;
                case RuntimePlatform.IPhonePlayer:
                    IosCopyAsset();
                    break;
                case RuntimePlatform.WindowsPlayer:
                    StandaloneCopyAsset();
                    break;
            }
        }
 
        if (!firstLaunch)
        {
            LoadInitalConfig().Forget();
        }
    }
 
    protected async UniTask LoadInitalConfig()
    {
        await ConfigManager.Instance.LoadConfigByType(typeof(InitialFunctionConfig));
 
        done = true;
    }
 
    public override void End()
    {
        if (!AssetSource.builtInFromEditor)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
        // TODO YYL
        // ConfigInitiator.SyncInit();
        // WindowCenter.Instance.DestoryWinsByStage(WindowCenter.WindowStage.Launch);
        // WindowCenter.Instance.OpenFromLocal<LaunchWin>();
        Language.InitDefaultLanguage();
    }
 
    public override void Update()
    {
        if (done)
        {
            return;
        }
        if (!Application.isEditor)
        {
            //安卓每次由sdk回调拷贝成功,其他平台由unity自己存储标记
            if (Application.platform == RuntimePlatform.Android)
            {
                AndroidWaitCopyAssetComplete();
            }
            else
            {
                if (timer > duration)
                {
                    done = true;
                }
                else
                {
                    done = false;
                    progress = timer / duration;
                }
            }
        }
 
 
        timer += Time.deltaTime;
    }
 
 
    private void AndroidWaitCopyAssetComplete()
    {
        if (!SDKUtils.Instance.AssetCopyFinished)
        {
            done = false;
            progress = timer / duration;
        }
        else
        {
            done = true;
        }
    }
 
 
    private void AndroidCopyAsset()
    {
        if (!SDKUtils.Instance.AssetCopyFinished)
        {
            //每次由sdk回调拷贝成功
            firstLaunch = true;
            UnityEngine.Debug.Log("开始拷贝builtin资源");
            SDKUtils.Instance.CopyAsset(1);
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin_assetbundle.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/musics.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/prefabs.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/sprites.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/animationclips.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/materials.manifest");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/scriptableobjects.manifest");
 
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font");
            //ynmbxxjUtil.Instance.CopyOneAsset("builtin/font.manifest");
 
            //foreach (var config in ConfigInitiator.builtinConfig)
            //{
            //    ynmbxxjUtil.Instance.CopyOneAsset("config/" + config);
            //}
 
            //AssetDeCompressTask.Decompress(ResourcesPath.Instance.ExternalStorePath);
            //LocalSave.SetString("BuiltInAssetCopyCompleted_Android", VersionConfig.Get().version);
        }
        else
            UnityEngine.Debug.Log("builtin资源已经拷贝过了");
    }
 
    private void IosCopyAsset()
    {
        if (!VersionUtility.Instance.InIosAuditTime())
        {
            if (!SDKUtils.builtinAssetCopyFinished)
            {
                firstLaunch = true;
                var targetDirectory = ResourcesPath.Instance.ExternalStorePath;
                if (!Directory.Exists(targetDirectory))
                {
                    Directory.CreateDirectory(targetDirectory);
                }
 
                var fileNames = new List<string>();
                //var files = new List<FileInfo>();
                //FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "builtin"), files);
                //foreach (var file in files)
                //{
                //    var name = Path.GetFileName(file.FullName);
                //    fileNames.Add(StringUtility.Contact("builtin", Path.DirectorySeparatorChar, name));
                //}
 
                //fileNames.Add("builtin_assetbundle");
                //fileNames.Add("builtin_assetbundle.manifest");
 
                var configFiles = new List<FileInfo>();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "config"), configFiles);
                foreach (var file in configFiles)
                {
                    var name = Path.GetFileName(file.FullName);
                    fileNames.Add(StringUtility.Contact("config", Path.DirectorySeparatorChar, name));
                }
 
                foreach (var item in fileNames)
                {
                    var fromPath = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, item);
                    var toPath = StringUtility.Contact(targetDirectory, item);
 
                    var destDirectoryName = Path.GetDirectoryName(toPath);
                    if (!Directory.Exists(destDirectoryName))
                    {
                        Directory.CreateDirectory(destDirectoryName);
                    }
 
                    File.Copy(fromPath, toPath, true);
                }
 
                LocalSave.SetString("BuiltInAssetCopyCompleted_IOSorStandalone", VersionConfig.Get().version);
            }
        }
    }
 
    private void StandaloneCopyAsset()
    {
        var targetDirectory = ResourcesPath.Instance.ExternalStorePath;
        if (!Directory.Exists(targetDirectory))
        {
            Directory.CreateDirectory(targetDirectory);
        }
 
        var fileNames = new List<string>();
        //var files = new List<FileInfo>();
        //FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "builtin"), files);
        //foreach (var file in files)
        //{
        //    var name = Path.GetFileName(file.FullName);
        //    fileNames.Add(StringUtility.Contact("builtin", Path.DirectorySeparatorChar, name));
        //}
 
        //fileNames.Add("builtin_assetbundle");
        //fileNames.Add("builtin_assetbundle.manifest");
 
        var configFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, "config"), configFiles);
        foreach (var file in configFiles)
        {
            var name = Path.GetFileName(file.FullName);
            fileNames.Add(StringUtility.Contact("config", Path.DirectorySeparatorChar, name));
        }
 
        foreach (var item in fileNames)
        {
            var fromPath = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, item);
            var toPath = StringUtility.Contact(targetDirectory, item);
 
            if (File.Exists(toPath))
            {
                continue;
            }
 
            var destDirectoryName = Path.GetDirectoryName(toPath);
            if (!Directory.Exists(destDirectoryName))
            {
                Directory.CreateDirectory(destDirectoryName);
            }
 
            File.Copy(fromPath, toPath, true);
        }
    }
 
    private void EditorCopyAsset()
    {
        if (!AssetSource.allFromEditor)
        {
            // FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            // FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
        }
    }
 
}