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using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
public class DirectlyHealSkill : SkillBase
{
 
    public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
            HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
            : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
    {
 
    }
 
 
    protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
    {
        base.OnHitTargets(_hitIndex, hitList);
    }
 
    protected override void OnAllAttackMoveFinished()
    {
        base.OnAllAttackMoveFinished();
 
        OnSkillFinished();
    }
 
}