1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
| using System.Collections.Generic;
| using UnityEngine;
| using System;
| using System.Linq;
|
| public class DirectlyHealSkill : SkillBase
| {
|
| public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
| HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
| : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
| {
|
| }
|
|
| protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
| {
| base.OnHitTargets(_hitIndex, hitList);
| }
|
| protected override void OnAllAttackMoveFinished()
| {
| base.OnAllAttackMoveFinished();
|
| OnSkillFinished();
| }
|
| }
|
|