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|
| using System.Collections.Generic;
| using UnityEngine;
| using System;
| using System.Linq;
|
| public class MountBuffSkill : SkillBase
| {
|
| public MountBuffSkill(BattleObject _caster, SkillConfig _skillCfg,
| HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
| : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
| {
|
| }
|
|
| protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
| {
| base.OnHitTargets(_hitIndex, hitList);
| }
|
| protected override void OnAllAttackMoveFinished()
| {
| base.OnAllAttackMoveFinished();
|
| OnSkillFinished();
| }
|
| protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
| {
| // 什么都不做 只等buff
| }
|
|
| }
|
|