using System.Collections.Generic;
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using UnityEngine;
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public class GuildAtkDefBatBattlePanelHeaderCell : CellView
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{
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[SerializeField] ImageEx cityImage;
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[SerializeField] ImageEx[] flagImages;
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[SerializeField] GuildAtkDefBatBattlePanelItem[] items;//3个
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public void Display(bool isMy, List<HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem> sortedDefenders)
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{
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// 城市背景:己方蓝色,敌方红色
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cityImage.SetSprite(isMy ? "GuildAtkDefBatCityBlue" : "GuildAtkDefBatCityRed");
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// 旗帜:己方蓝色,敌方红色
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string flagIcon = isMy ? "GuildAtkDefBatFlagBlue" : "GuildAtkDefBatFlagRed";
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for (int i = 0; i < flagImages.Length; i++)
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{
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flagImages[i].SetSprite(flagIcon);
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}
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// 直接取排序列表的前3个,分别赋值给items[0]/[1]/[2]
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// items[1]和items[2]显示城墙,items[0]不显示
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for (int i = 0; i < items.Length; i++)
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{
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bool hasMember = sortedDefenders != null && i < sortedDefenders.Count;
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bool showWall = (i == 1 || i == 2); // 第二和第三个item显示城墙
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items[i].Display(isMy, hasMember ? sortedDefenders[i] : null, showWall);
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}
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}
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}
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