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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Wednesday, September 06, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using System;
 
 
    public class BoundedDrag : MonoBehaviour, IEndDragHandler, IBeginDragHandler, IDragHandler
    {
 
        [SerializeField]
        RectTransform m_Target;
        public RectTransform target {
            get { return m_Target; }
            set {
                m_Target = value;
            }
        }
 
        public RectTransform rectTransform { get { return this.transform as RectTransform; } }
 
        [SerializeField]
        ScaleRange m_ScaleRange;
        public ScaleRange scaleRange {
            get { return m_ScaleRange; }
            set { m_ScaleRange = value; }
        }
 
        [SerializeField]
        float m_DefaultScale;
        public float defaultScale { get { return m_DefaultScale; } }
 
        [SerializeField]
        float m_DestScale = 1f;
        public float destScale {
            get { return m_DestScale; }
            set { m_DestScale = Mathf.Clamp(value, scaleRange.min, scaleRange.max); }
        }
 
        float refScale = 0f;
 
        public float currentScale {
            get {
                return target.localScale.x;
            }
            set {
                target.localScale = Vector3.one * Mathf.Clamp(value, scaleRange.min, scaleRange.max);
            }
        }
 
        [SerializeField]
        MoveArea m_MoveArea;
        public MoveArea moveArea {
            get { return m_MoveArea; }
            set { m_MoveArea = value; }
        }
 
        [SerializeField]
        Vector2 m_DestPosition = Vector2.zero;
        public Vector2 destPosition {
            get { return m_DestPosition; }
            set { m_DestPosition = new Vector2(Mathf.Clamp(value.x, moveArea.Left * destScale, moveArea.Right * destScale), Mathf.Clamp(value.y, moveArea.Bottom * destScale, moveArea.Top * destScale)); }
        }
 
        Vector3 refPosition = Vector3.zero;
 
        public Vector2 currentPosition {
            get { return target.anchoredPosition; }
            set { target.anchoredPosition = value; }
        }
 
        Vector2 startTouchPosition01;
        Vector2 startGroundPosition;
 
        Vector2 lastTouchPosition01;
        Vector2 curTouchPosition01;
        Vector2 lastTouchPosition02;
        Vector2 curTouchPosition02;
 
        [SerializeField]
        Action m_OnBeginDrag;
        public Action onBeginDrag {
            get { return m_OnBeginDrag; }
        }
 
        bool m_Actionable = true;
        public bool actionable {
            get { return m_Actionable; }
            set { m_Actionable = value; }
        }
 
        private void OnEnable()
        {
            destPosition = currentPosition = Vector3.zero;
        }
 
        public void OnBeginDrag(PointerEventData eventData)
        {
 
#if UNITY_EDITOR || UNITY_STANDALONE
            if (Input.GetKey(KeyCode.LeftControl) && eventData.button == PointerEventData.InputButton.Left)
            {
                TwoFingerHandleBegin();
            }
            else if (eventData.button == PointerEventData.InputButton.Left)
            {
                OneFingerHandleBegin(eventData);
            }
#else
        if (Input.touchCount == 2) {
            TwoFingerHandleBegin();
        }
        if (Input.touchCount == 1) {
            OneFingerHandleBegin(eventData);
        }
#endif
            onBeginDrag?.Invoke();
        }
 
        public void OnDrag(PointerEventData eventData)
        {
#if UNITY_EDITOR || UNITY_STANDALONE
            if (Input.GetKey(KeyCode.LeftControl) && eventData.button == PointerEventData.InputButton.Left)
            {
                TwoFingerHandle();
            }
            else if (eventData.button == PointerEventData.InputButton.Left)
            {
                OneFingerHandle(eventData);
            }
#else
        if (Input.touchCount == 2) {
            TwoFingerHandle();
        }
        if (Input.touchCount == 1) {
            OneFingerHandle(eventData);
        }
#endif
        }
 
        public void OnEndDrag(PointerEventData eventData)
        {
        }
 
        void LateUpdate()
        {
            if (!actionable)
            {
                return;
            }
 
            if (Mathf.Abs(currentScale - destScale) > 0.01f)
            {
                float newScale = Mathf.SmoothDamp(currentScale, destScale, ref refScale, 0.15f);
                currentScale = newScale;
            }
 
            if (Vector2.Distance(currentPosition, destPosition) > 0.1f)
            {
                Vector2 newPosition = Vector3.SmoothDamp(currentPosition, destPosition, ref refPosition, 0.15f);
                currentPosition = newPosition;
            }
        }
 
        private void OneFingerHandleBegin(PointerEventData eventData)
        {
            startTouchPosition01 = Vector2.zero;
            RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out startTouchPosition01);
            startGroundPosition = currentPosition;
 
        }
 
        private void OneFingerHandle(PointerEventData eventData)
        {
            Vector2 localMouse;
            if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localMouse))
            {
                var pointerDelta = localMouse - startTouchPosition01;
                destPosition = startGroundPosition + pointerDelta;
            }
        }
 
        private void TwoFingerHandle()
        {
            // 方便PC调试逻辑
#if UNITY_EDITOR || UNITY_STANDALONE
            curTouchPosition01 = new Vector2(Screen.width / 2, Screen.height / 2);
            curTouchPosition02 = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
#else
        Touch touchFirst = Input.touches[0];
        Touch touchSecond = Input.touches[1];
        curTouchPosition01 = touchFirst.position;
        curTouchPosition02 = touchSecond.position;
#endif
 
            float lastLength = Vector2.Distance(lastTouchPosition01, lastTouchPosition02);
            float curLength = Vector2.Distance(curTouchPosition01, curTouchPosition02);
            destScale *= curLength / Mathf.Clamp(lastLength, 1, float.MaxValue);
 
            lastTouchPosition01 = curTouchPosition01;
            lastTouchPosition02 = curTouchPosition02;
        }
 
        private void TwoFingerHandleBegin()
        {
            // 方便PC调试逻辑
#if UNITY_EDITOR || UNITY_STANDALONE
            curTouchPosition01 = new Vector2(Screen.width / 2, Screen.height / 2);
            curTouchPosition02 = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
#else
        Touch touchFirst = Input.touches[0];
        Touch touchSecond = Input.touches[1];
        curTouchPosition01 = touchFirst.position;
        curTouchPosition02 = touchSecond.position;
#endif
 
            lastTouchPosition01 = curTouchPosition01;
            lastTouchPosition02 = curTouchPosition02;
        }
 
        [Serializable]
        public struct ScaleRange
        {
            public float min;
            public float max;
        }
 
        [Serializable]
        public struct MoveArea
        {
            public float Left;
            public float Right;
            public float Top;
            public float Bottom;
 
            public MoveArea(float _left, float _right, float _top, float _bottom)
            {
                this.Left = _left;
                this.Right = _right;
                this.Top = _top;
                this.Bottom = _bottom;
            }
 
        }
    }