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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
    public class ItemBaseEffect : MonoBehaviour
    {
        [SerializeField] UIEffect m_SuitEffect;
        
        int itemId = 0;
 
        private void OnEnable()
        {
            Display(itemId);
        }
 
        public void Display(int itemId, bool dirty = false)
        {
            this.itemId = itemId;
            var curItem = ItemConfig.Get(this.itemId);
            bool isPlay = true;
            if (curItem == null)
            {
                isPlay = false;
                return;
            }
 
            int effectId = 0;
            switch (curItem.ItemColor)
            {
                case 4:
                    effectId = 7119;
                    break;
                case 5:
                    effectId = 7120;
                    break;
                case 6:
                case 7:
                case 8:
                    effectId = 7121;
                    break;
            }
 
            if (curItem.BaseEffectID != 0)
            {
                effectId = curItem.BaseEffectID;
            }
 
            if (m_SuitEffect.effect != effectId)
            {
                //同一个位置替换特效需要先释放
                m_SuitEffect.StopImediatly();
            }
            m_SuitEffect.effect = effectId;
 
            if (m_SuitEffect.effect == 0)
            {
                isPlay = false;
            }
            if (isPlay)
            {
                m_SuitEffect.Play();
            }
            else
            {
                m_SuitEffect.StopImediatly();
            }
 
            // if (dirty)
            // {
            //     SnxxzGame.Instance.StartCoroutine(Co_SetOrder(this, transform as RectTransform));
            // }
        }
 
        public static ItemBaseEffect Create(RectTransform transform)
        {
            var go = UIUtility.CreateWidget("ItemBaseEffect", "ItemBaseEffect");
            var behaviour = go.GetComponent<ItemBaseEffect>();
 
            // SnxxzGame.Instance.StartCoroutine(Co_SetOrder(behaviour, transform));
 
            var scale = 1f;
            var itemBasic = transform.GetComponentInParent<CommonItemBaisc>();
            if (itemBasic == null)
                itemBasic = transform.GetComponentInParent<ItemCell>();
            if (itemBasic != null)
            {
                scale = GetEffectScale(itemBasic.format);
            }
            // else
            // {
            //     var itemBehaviour = transform.GetComponentInParent<ItemBehaviour>();
            //     if (itemBehaviour != null)
            //     {
            //         if (itemBehaviour.backGround != null)
            //         {
            //             var size = itemBehaviour.backGround.rectTransform.rect.width;
            //             scale = size / 84;
            //         }
            //     }
            //     else
            //     {
            //         var findPreciousItemBehaviour = transform.GetComponentInParent<FindPreciousItemBehaviour>();
            //         if (findPreciousItemBehaviour != null)
            //         {
            //             scale = 0.86f;  //暂且写死
            //         }
            //     }
            // }
 
            var rect = go.transform as RectTransform;
            go.transform.SetParentEx(transform, Vector3.zero, Quaternion.identity, Vector3.one);
            rect.MatchWhith(transform);
            go.transform.localScale = Vector3.one * scale;
            go.transform.SetAsLastSibling();
 
            return behaviour;
        }
 
        static IEnumerator Co_SetOrder(ItemBaseEffect behaviour, RectTransform transform)
        {
            yield return null;
 
            if (transform == null || behaviour == null)
            {
                yield break;
            }
 
            Canvas canva = transform.GetComponentInParent<Canvas>();
            if (canva != null)
            {
                behaviour.m_SuitEffect.ResetOrder(canva.sortingOrder + 1);
            }
 
            if (behaviour.m_SuitEffect.maskArea == null)
            {
                behaviour.m_SuitEffect.SetMask();
            }
        }
 
        static float GetEffectScale(ItemCellformat format)
        {
            switch (format)
            {
                case ItemCellformat.Format_100x100:
                    return 1.1f;
                case ItemCellformat.Format_80x80:
                    return 0.95f;
                case ItemCellformat.Format_70x70:
                    return 0.83f;
                case ItemCellformat.Format_64x64:
                    return 0.76f;
                default:
                    return 1f;
            }
        }
    }