//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Thursday, November 09, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class RandomTip : MonoBehaviour
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{
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int index = 0;
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[SerializeField] UpdateType m_UpdateType;
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[SerializeField] Text m_Content;
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[SerializeField] float m_Interval = 2f;
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[SerializeField] string[] m_LanguageKeys;
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float timer = 0f;
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private void OnEnable()
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{
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timer = 0f;
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UpdateTip();
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}
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private void OnDisable()
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{
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}
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private void LateUpdate()
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{
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timer += Time.deltaTime;
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if (timer > m_Interval)
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{
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timer = 0f;
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UpdateTip();
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}
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}
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private void UpdateTip()
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{
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if (m_LanguageKeys == null || m_LanguageKeys.Length == 0)
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{
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return;
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}
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switch (m_UpdateType)
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{
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case UpdateType.Queue:
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index = (++index) % m_LanguageKeys.Length;
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m_Content.text = Language.Get(m_LanguageKeys[index]);
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break;
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case UpdateType.Random:
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var randomIndex = index;
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while (index == randomIndex)
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{
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randomIndex = Random.Range(0, m_LanguageKeys.Length);
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}
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index = randomIndex;
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m_Content.text = Language.Get(m_LanguageKeys[index]);
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break;
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}
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}
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public enum UpdateType
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{
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Queue,
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Random,
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}
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}
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