//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Thursday, December 07, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class UIPlaySound : MonoBehaviour
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{
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[SerializeField] TriggerType m_TriggerType = TriggerType.Manual;
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[SerializeField] int m_Audio = 1;
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public void Play()
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{
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SoundPlayer.Instance.PlayUIAudio(m_Audio);
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}
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private void OnEnable()
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{
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if (m_TriggerType == TriggerType.OnEnable)
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{
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Play();
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}
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}
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private void Start()
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{
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if (m_TriggerType == TriggerType.OnStart)
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{
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Play();
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}
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}
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public enum TriggerType
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{
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OnEnable,
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OnStart,
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Manual
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}
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}
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