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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Thursday, December 07, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
public class UIPlaySound : MonoBehaviour
{
    [SerializeField] TriggerType m_TriggerType = TriggerType.Manual;
    [SerializeField] int m_Audio = 1;
 
    public void Play()
    {
        SoundPlayer.Instance.PlayUIAudio(m_Audio);
    }
 
    private void OnEnable()
    {
        if (m_TriggerType == TriggerType.OnEnable)
        {
            Play();
        }
    }
 
    private void Start()
    {
        if (m_TriggerType == TriggerType.OnStart)
        {
            Play();
        }
    }
 
    public enum TriggerType
    {
        OnEnable,
        OnStart,
        Manual
    }
 
}