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//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Tuesday, August 22, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
[RequireComponent(typeof(Image))]
public class SpriteEffect:MonoBehaviour {
 
    [SerializeField]
    Effect m_Effect = Effect.None;
 
    CanvasAddition m_CanvasAddition;
    public CanvasAddition canvasAddition {
        get {
            return this.m_CanvasAddition ?? (this.m_CanvasAddition = this.GetComponentInParent<CanvasAddition>());
        }
    }
 
    Image m_Image;
    public Image image {
        get {
            return m_Image ?? (m_Image = this.AddMissingComponent<Image>());
        }
    }
 
    Material m_TwinkleMaterial;
    Material twinleMaterial {
        get {
            return m_TwinkleMaterial??(m_TwinkleMaterial=MaterialUtility.GetDefaultSpriteGrayMaterial());
        }
    }
 
 
 
    private void OnEnable() {
        if(this.image != null) {
            switch(this.m_Effect) {
                case Effect.Gray:
                    this.image.material = canvasAddition.spriteGrayMaterial;
                    break;
                case Effect.Twinkle:
                    this.image.material = this.canvasAddition.spriteGrayMaterial;
                    break;
                case Effect.None:
                    this.image.material = null;
                    break;
                default:
                    break;
            }
        }
    }
 
    public enum Effect {
        None,
        Gray,
        Twinkle,
    }
 
}