//--------------------------------------------------------
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// [Author]: 玩个游戏
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// [ Date ]: Tuesday, August 22, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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[RequireComponent(typeof(Image))]
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public class SpriteEffect:MonoBehaviour {
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[SerializeField]
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Effect m_Effect = Effect.None;
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CanvasAddition m_CanvasAddition;
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public CanvasAddition canvasAddition {
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get {
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return this.m_CanvasAddition ?? (this.m_CanvasAddition = this.GetComponentInParent<CanvasAddition>());
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}
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}
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Image m_Image;
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public Image image {
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get {
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return m_Image ?? (m_Image = this.AddMissingComponent<Image>());
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}
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}
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Material m_TwinkleMaterial;
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Material twinleMaterial {
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get {
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return m_TwinkleMaterial??(m_TwinkleMaterial=MaterialUtility.GetDefaultSpriteGrayMaterial());
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}
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}
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private void OnEnable() {
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if(this.image != null) {
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switch(this.m_Effect) {
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case Effect.Gray:
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this.image.material = canvasAddition.spriteGrayMaterial;
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break;
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case Effect.Twinkle:
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this.image.material = this.canvasAddition.spriteGrayMaterial;
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break;
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case Effect.None:
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this.image.material = null;
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break;
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default:
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break;
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}
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}
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}
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public enum Effect {
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None,
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Gray,
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Twinkle,
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}
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}
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