hch
2025-08-11 8fa8f928f44c91c38eed9404c33fe0d85cc3b7f3
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using UnityEngine;
using System.Collections.Generic;
 
public class DeathRecordAction : RecordAction
{
 
    public DeathRecordAction(BattleField _battleField, BattleObject _battleObj)
        : base(RecordActionType.Death, _battleField, _battleObj)
    {
        isFinish = false;
        isRunOnce = false;
    }
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
 
    public override void Run()
    {
        if (isRunOnce)
        {
            return;
        }
        base.Run();
        isRunOnce = true;
        battleObject.OnDeath(OnDeathAnimationEnd);
    }
 
    private void OnDeathAnimationEnd()
    {
        //  只有主线掉落物品
        if (battleField.MapID == 1 || battleField.MapID == 2)
        {
            var dropItemPack = PackManager.Instance.GetSinglePack(PackType.DropItem);
            if (dropItemPack != null)
            {
                var items = dropItemPack.GetAllItems();
                foreach (ItemModel item in items.Values)
                {
                    //    掉落物品
                    battleField.OnObjDropItem(battleObject.teamHero.positionNum, item);
                    battleField.OnObjDropExp(battleObject);
                    
                }
            }
        }
        // 掉落物品 增加经验
 
        isFinish = true;
    }
}