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 | | using UnityEngine; |  | using System.Collections; |  | using System; |  |   |  | public class AudioLoader |  | { |  |     public static AudioClip LoadAudio(string _folderName, string _clipName) |  |     { |  |         return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName); |  |     } |  |   |  |     public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack) |  |     { |  |         ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack); |  |     } |  |   |  | } | 
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