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 | |   |  | using System.Collections.Generic; |  | using UnityEngine; |  | using System; |  | using System.Linq; |  |   |  | public class MountBuffSkill : SkillBase |  | { |  |   |  |     public MountBuffSkill(BattleObject _caster, SkillConfig _skillCfg, |  |             HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |  |             : base(_caster, _skillCfg, _vNetData, _packList, _battleField) |  |     { |  |   |  |     } |  |   |  |   |  |     protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList) |  |     { |  |         base.OnHitTargets(_hitIndex, hitList); |  |     } |  |   |  |     protected override void OnAllAttackMoveFinished() |  |     { |  |         base.OnAllAttackMoveFinished(); |  |   |  |         OnSkillFinished(); |  |     } |  |   |  |     protected override void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt) |  |     { |  |         //    什么都不做 只等buff |  |     } |  |   |  |   |  | } | 
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