| using System; | 
| using System.Collections.Generic; | 
| using System.Linq; | 
| using Cysharp.Threading.Tasks; | 
| using DG.Tweening; | 
| using UnityEngine; | 
|   | 
| // | 
|   | 
| public class NoEffect : SkillEffect | 
| { | 
|     // protected SkillConfig skillConfig; | 
|     // protected BattleObject caster; | 
|     // protected List<BattleObject> targets; // 目标列表 | 
|   | 
|     public NoEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack) | 
|         : base(_skillConfig, _caster, _tagUseSkillAttack) | 
|     { | 
|   | 
|     } | 
|   | 
|   | 
|     public override void OnMiddleFrameEnd(int times, int hitIndex) | 
|     { | 
|         int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig); | 
|   | 
|         BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp(); | 
|   | 
|         RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex); | 
|   | 
|         if (skillConfig.ExplosionEffectId > 0) | 
|         { | 
|             caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); | 
|         } | 
|   | 
|         if (skillConfig.ExplosionEffect2 > 0) | 
|         { | 
|             caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); | 
|         } | 
|   | 
|         for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) | 
|         { | 
|             var hurt = tagUseSkillAttack.HurtList[i]; | 
|             BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); | 
|             if (target == null) | 
|             { | 
|                 Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); | 
|                 continue; | 
|             } | 
|   | 
|             if (skillConfig.ExplosionEffect3 > 0) | 
|             { | 
|                 caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); | 
|             } | 
|             if (skillConfig.ExplosionEffect4 > 0) | 
|             { | 
|                 caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp); | 
|             } | 
|         } | 
|   | 
|         onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList()); | 
|     } | 
|   | 
|     /// <summary> | 
|     /// 后摇结束 | 
|     /// </summary> | 
|     public override void OnFinalFrameEnd() | 
|     { | 
|         base.OnFinalFrameEnd(); | 
|         isFinish = true; | 
|     } | 
| } |