using UnityEngine;
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using System.Collections.Generic;
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public class PreloadResAction : RecordAction
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{
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private List<TeamBase> redTeamList;
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private List<TeamBase> blueTeamList;
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public PreloadResAction(BattleField _battleField, List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList)
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: base(RecordActionType.PreloadRes, _battleField, null)
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{
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redTeamList = _redTeamList;
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blueTeamList = _blueTeamList;
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}
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public override bool IsFinished()
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{
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return isFinish;
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}
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public override void Run()
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{
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base.Run();
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if (isRunOnce)
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{
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return;
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}
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// 传递战场GUID
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BattleResManager.Instance.PreloadBattleResources(
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battleField.guid, // ← 关键:传递战场GUID
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redTeamList,
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blueTeamList,
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(progress) =>
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{
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BattleDebug.LogError($"Battle {battleField.guid} resources loading: {progress * 100}%");
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},
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OnPreloadFinish
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);
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isRunOnce = true;
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}
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private void OnPreloadFinish()
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{
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BattleDebug.LogError("Battle resources preload complete.");
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isFinish = true;
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}
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public override void ForceFinish()
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{
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//正常开始之后到界面出现之前都点不了 所以这边不用强制完成 接口留着
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base.ForceFinish();
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// 完成就开始显示UI
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}
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}
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