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 | | using System.Collections; |  | using System.Collections.Generic; |  | using UnityEngine; |  |   |  | public class ShaderUtility |  | { |  |   |  |     public static void InitGlobalParams() |  |     { |  |         Shader.SetGlobalColor("_Gbl_Lgt", new Color(0.8f, 0.8f, 0.8f, 1)); |  |         Shader.SetGlobalColor("_Gbl_Pnt", new Color(1, 1, 1, 1)); |  |         Shader.SetGlobalColor("_Gbl_Amb", new Color(1, 1, 1, 1)); |  |         Shader.SetGlobalColor("_Gbl_Spc", new Color(0.8f, 0.8f, 0.8f, 1)); |  |         Shader.SetGlobalColor("_Gbl_Rim", new Color(1, 1, 1, 1)); |  |         Shader.SetGlobalColor("_Gbl_Wat", new Color(1, 1, 1, 1)); |  |     } |  |   |  |     public static void WarmUpAll() |  |     { |  |         if (AssetSource.isUseAssetBundle) |  |         { |  |             AssetBundleUtility.Instance.Sync_LoadAllAssets("Graphic/Shader"); |  |             Shader.WarmupAllShaders(); |  |         } |  |     } |  |   |  |   |  | } | 
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