//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Thursday, August 21, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class EffectConfig : ConfigBase<int, EffectConfig>
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{
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static EffectConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int id;
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public string packageName;
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public int isSpine;
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public string fxName;
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public int[] animIndex;
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public int audio;
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public string nodeName;
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public int notShow;
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public int autoDestroy;
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public float destroyDelay;
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public int isLoop;
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public int frontBack;
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public float delayPlay;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out id);
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packageName = tables[1];
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int.TryParse(tables[2],out isSpine);
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fxName = tables[3];
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if (tables[4].Contains("["))
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{
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animIndex = JsonMapper.ToObject<int[]>(tables[4]);
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}
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else
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{
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string[] animIndexStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
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animIndex = new int[animIndexStringArray.Length];
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for (int i=0;i<animIndexStringArray.Length;i++)
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{
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int.TryParse(animIndexStringArray[i],out animIndex[i]);
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}
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}
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int.TryParse(tables[5],out audio);
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nodeName = tables[6];
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int.TryParse(tables[7],out notShow);
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int.TryParse(tables[8],out autoDestroy);
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float.TryParse(tables[9],out destroyDelay);
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int.TryParse(tables[10],out isLoop);
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int.TryParse(tables[11],out frontBack);
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float.TryParse(tables[12],out delayPlay);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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