//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: Friday, August 22, 2025
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FightPowerRatioConfig : ConfigBase<int, FightPowerRatioConfig>
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{
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static FightPowerRatioConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int LV;
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public float AtkRatio;
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public float MaxHPRatio;
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public float DefRatio;
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public float StunRateRatio;
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public float SuperHitRateRatio;
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public float ComboRateRatio;
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public float MissRateRatio;
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public float ParryRateRatio;
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public float SuckHPPerRatio;
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public float StunRateDefRatio;
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public float SuperHitRateDefRatio;
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public float ComboRateDefRatio;
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public float MissRateDefRatio;
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public float ParryRateDefRatio;
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public float SuckHPPerDefRatio;
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public float FinalDamPerRatio;
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public float FinalDamPerDefRatio;
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public float PhyDamPerRatio;
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public float PhyDamPerDefRatio;
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public float MagDamPerRatio;
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public float MagDamPerDefRatio;
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public float NormalSkillPerRatio;
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public float NormalSkillPerDefRatio;
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public float AngerSkillPerRatio;
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public float AngerSkillPerDefRatio;
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public float SuperDamPerRatio;
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public float SuperDamPerDefRatio;
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public float CurePerRatio;
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public float CurePerDefRatio;
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public float ShieldPerRatio;
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public float ShieldPerDefRatio;
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public float DOTPerRatio;
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public float DOTPerDefRatio;
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public float WeiFinalDamPerRatio;
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public float WeiFinalDamPerDefRatio;
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public float ShuFinalDamPerRatio;
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public float ShuFinalDamPerDefRatio;
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public float WuFinalDamPerRatio;
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public float WuFinalDamPerDefRatio;
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public float QunFinalDamPerRatio;
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public float QunFinalDamPerDefRatio;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out LV);
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float.TryParse(tables[1],out AtkRatio);
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float.TryParse(tables[2],out MaxHPRatio);
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float.TryParse(tables[3],out DefRatio);
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float.TryParse(tables[4],out StunRateRatio);
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float.TryParse(tables[5],out SuperHitRateRatio);
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float.TryParse(tables[6],out ComboRateRatio);
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float.TryParse(tables[7],out MissRateRatio);
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float.TryParse(tables[8],out ParryRateRatio);
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float.TryParse(tables[9],out SuckHPPerRatio);
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float.TryParse(tables[10],out StunRateDefRatio);
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float.TryParse(tables[11],out SuperHitRateDefRatio);
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float.TryParse(tables[12],out ComboRateDefRatio);
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float.TryParse(tables[13],out MissRateDefRatio);
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float.TryParse(tables[14],out ParryRateDefRatio);
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float.TryParse(tables[15],out SuckHPPerDefRatio);
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float.TryParse(tables[16],out FinalDamPerRatio);
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float.TryParse(tables[17],out FinalDamPerDefRatio);
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float.TryParse(tables[18],out PhyDamPerRatio);
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float.TryParse(tables[19],out PhyDamPerDefRatio);
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float.TryParse(tables[20],out MagDamPerRatio);
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float.TryParse(tables[21],out MagDamPerDefRatio);
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float.TryParse(tables[22],out NormalSkillPerRatio);
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float.TryParse(tables[23],out NormalSkillPerDefRatio);
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float.TryParse(tables[24],out AngerSkillPerRatio);
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float.TryParse(tables[25],out AngerSkillPerDefRatio);
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float.TryParse(tables[26],out SuperDamPerRatio);
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float.TryParse(tables[27],out SuperDamPerDefRatio);
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float.TryParse(tables[28],out CurePerRatio);
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float.TryParse(tables[29],out CurePerDefRatio);
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float.TryParse(tables[30],out ShieldPerRatio);
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float.TryParse(tables[31],out ShieldPerDefRatio);
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float.TryParse(tables[32],out DOTPerRatio);
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float.TryParse(tables[33],out DOTPerDefRatio);
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float.TryParse(tables[34],out WeiFinalDamPerRatio);
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float.TryParse(tables[35],out WeiFinalDamPerDefRatio);
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float.TryParse(tables[36],out ShuFinalDamPerRatio);
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float.TryParse(tables[37],out ShuFinalDamPerDefRatio);
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float.TryParse(tables[38],out WuFinalDamPerRatio);
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float.TryParse(tables[39],out WuFinalDamPerDefRatio);
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float.TryParse(tables[40],out QunFinalDamPerRatio);
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float.TryParse(tables[41],out QunFinalDamPerDefRatio);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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