yyl
2025-08-25 973edc44a04dceb8b48a32ca912e6167f86189d4
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using System;
using System.Collections.Generic;
using UnityEngine;
 
public class SkillEffect
{
    protected SkillConfig skillConfig;
    protected BattleObject caster;
    protected HB427_tagSCUseSkill tagUseSkillAttack;// 目标列表
 
    protected bool isFinish = false;
 
    protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
 
    public SkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
    {
        skillConfig = _skillConfig;
        caster = _caster;
        tagUseSkillAttack = _tagUseSkillAttack;
    }
 
    //  
    public virtual void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        onHit = _onHit;
    }
 
    public virtual void Run()
    {
 
    }
 
    public virtual void OnMiddleFrameEnd(int times, int hitIndex)
    {
 
    }
 
    public virtual void OnMiddleFrameStart(int times)
    {
 
    }
    
    public virtual bool IsFinished()
    {
        return isFinish;
    }
}