yyl
2 天以前 973edc44a04dceb8b48a32ca912e6167f86189d4
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 积分招募规则
/// </summary>
public class HeroCallScoreRuleWin : UIBase
{
 
    [SerializeField] ScrollerController scrollerController;
    [SerializeField] HeroSelectBehaviour heroSelectBehaviour;
 
 
    protected override void OnPreOpen()
    {
        HeroUIManager.Instance.selectHeroCallListJob = 0;
        HeroUIManager.Instance.selectHeroCallListCountry = 0;
 
        HeroUIManager.Instance.SortHeroCallList();
        scrollerController.OnRefreshCell += OnRefreshCell;
        Refresh();
        CreateScroller();
    }
 
    protected override void OnPreClose()
    {
        scrollerController.OnRefreshCell -= OnRefreshCell;
    }
 
    public override void Refresh()
    {
        heroSelectBehaviour.Display(0, HeroUIManager.Instance.selectHeroListJob, HeroUIManager.Instance.selectHeroListCountry, SelectJobCountry);
    }
 
    void SelectJobCountry(int job, int country)
    {
        HeroUIManager.Instance.selectHeroCallListJob = job;
        HeroUIManager.Instance.selectHeroCallListCountry = country;
        HeroUIManager.Instance.SortHeroCallList();
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cellView)
    {
        var _cell = cellView as HeroSmallHeadLineCell;
        _cell.Display(cellView.index);
    }
 
    void CreateScroller()
    {
        scrollerController.Refresh();
        for (int i = 0; i < HeroUIManager.Instance.heroCallSortList.Count; i++)
        {
            if (i % 4 == 0)
            {
                scrollerController.AddCell(ScrollerDataType.Header, i);
            }
        }
        scrollerController.Restart();
    }
}