using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public partial class HeroUIManager : GameSystemManager<HeroUIManager>
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{
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#region 图鉴和皮肤
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//图鉴和皮肤的激活情况
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public Dictionary<int, HB122_tagSCHeroInfo.tagSCHero> heroCollectInfoDic { get; private set; } = new Dictionary<int, HB122_tagSCHeroInfo.tagSCHero>();
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public int bookPer;
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public event Action OnHeroCollectEvent;
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public void UpdateHeroCollectInfo(HB122_tagSCHeroInfo netPack)
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{
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for (int i = 0; i < netPack.HeroCnt; i++)
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{
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heroCollectInfoDic[(int)netPack.HeroInfoList[i].HeroID] = netPack.HeroInfoList[i];
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}
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bookPer = GetHeroCollectBookPer();
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OnHeroCollectEvent?.Invoke();
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}
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public int GetHeroCollectBookPer()
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{
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int per = 0;
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foreach (var kv in heroCollectInfoDic)
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{
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var config = HeroQualityConfig.Get(HeroConfig.Get(kv.Key).Quality);
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if (kv.Value.BookInitState != 2)
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continue;
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per += config.BookInitAddPer;
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per += kv.Value.BookStarLV * config.BookStarAddPer;
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per += kv.Value.BookBreakLV * config.BookBreakLVAddPer;
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}
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return per;
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}
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public HB122_tagSCHeroInfo.tagSCHero GetHeroBookInfo(int heroID)
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{
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if (heroCollectInfoDic.ContainsKey(heroID))
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{
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return heroCollectInfoDic[heroID];
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}
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return null;
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}
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#endregion
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}
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