yyl
2 天以前 973edc44a04dceb8b48a32ca912e6167f86189d4
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using UnityEngine;
using UnityEngine.UI;
 
//拥有的货币:数量显示,点击按钮打开对应获取界面
public class OwnMoneyCell : MonoBehaviour
{
    [SerializeField] Image moneyIcon;
    [SerializeField] Text numText;
    [SerializeField] Button wayBtn;
    public int moneyType;
 
    void Start()
    {
        if (moneyType != 0)
            moneyIcon.SetIconWithMoneyType(moneyType);
            
        if (wayBtn != null)
        { 
            wayBtn.AddListener(()=>
            {
                switch (moneyType)
                {
                    // case 1:
                    //     {
                    //         //UIManager.Instance.OpenWindow<RechargeWin>();
                    //     }
                    //     break;
                    default:
                        {
                            ItemTipUtility.ShowMoneyTip(moneyType);
                        }
                        break;
                }
            });
        }
    }
    void OnEnable()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        Display();
    }
 
    void OnDisable()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
    }
 
    void PlayerDataRefresh(PlayerDataType type)
    {
        if (type != UIHelper.moneyTypeToPlayerDataType[moneyType])
        { 
            return;
        }
        
        Display();
 
    }
 
 
    public void Display(bool resetIcon = false)
    {
        if (moneyType == 0)
        {
            Debug.LogError("moneyType == 0");
            return;
        }
        numText.text = UIHelper.ReplaceLargeNum(UIHelper.GetMoneyCnt(moneyType));
        if (resetIcon)
        { 
            moneyIcon.SetIconWithMoneyType(moneyType);
        }
    }
}