hch
2025-09-11 9a831340e3613c255badb6ee6b11827517fb76dd
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 图鉴激活升级界面
/// </summary>
public class HeroCollectionLvUpWin : UIBase
{
    [SerializeField] GameObject lvupPanel;
    [SerializeField] GameObject fullPanel;
 
    [SerializeField] HeroHeadBaseCell beforeHeadCell;
    [SerializeField] Text name1;
    [SerializeField] GameObject unActiveGo;
    [SerializeField] HeroHeadBaseCell afterHeadCell;
    [SerializeField] Text name2;
 
    [SerializeField] Text[] attrNames;
    [SerializeField] Text[] beforeAttrValues;
    [SerializeField] Text[] afterAttrValues;
 
    [SerializeField] RichText awardInfo;
    [SerializeField] Button btn;
    [SerializeField] Text btnText;
 
    [SerializeField] HeroHeadBaseCell fullHeadCell;
    [SerializeField] Text name3;
    [SerializeField] Text[] fullAttrs;
    
    [SerializeField] GameObject fullImg;
 
    [SerializeField] Text titleText;
 
 
    protected override void InitComponent()
    {
        btn.AddListener(OnBtnClick);
    }
 
    protected override void OnPreOpen()
    {
        HeroUIManager.Instance.OnHeroCollectEvent += Display;
        Display();
    }
 
    protected override void OnPreClose()
    {
        HeroUIManager.Instance.OnHeroCollectEvent -= Display;
    }
 
 
    void Display()
    {
        var state = HeroUIManager.Instance.GetHeroBookState(HeroUIManager.Instance.selectCollectHeroID, HeroConfig.Get(HeroUIManager.Instance.selectCollectHeroID).Quality);
        var config = HeroConfig.Get(HeroUIManager.Instance.selectCollectHeroID);
 
        HB122_tagSCHeroInfo.tagSCHero colData;
        HeroUIManager.Instance.TryGetHeroBookInfo(HeroUIManager.Instance.selectCollectHeroID, out colData);
        var bookPer = HeroUIManager.Instance.GetHeroBookPer(HeroUIManager.Instance.selectCollectHeroID);
        if (state == 5 || state == 2)
        {
            //已满级
            titleText.text = state == 5 ? Language.Get("HeroAwake13") : Language.Get("HeroAwake12");
            fullPanel.SetActive(true);
            lvupPanel.SetActive(false);
 
            fullHeadCell.Init(HeroUIManager.Instance.selectCollectHeroID, config.SkinIDList[0], colData.BookStarLV);
            name3.text = colData.BookBreakLV == 0 ? config.Name : Language.Get("herocardbreaklv", config.Name, colData.BookBreakLV);
 
            for (int i = 0; i < fullAttrs.Length; i++)
            {
                fullAttrs[i].text = PlayerPropertyConfig.GetFullDescription(PlayerPropertyConfig.basePerAttrs[i],
                    bookPer, "{0}    " + UIHelper.AppendColor(TextColType.Green, "+{1}"));
            }
            var nextHeroID = HeroUIManager.Instance.FindHeroIDCanAddCollectAttr(HeroUIManager.Instance.selectCollectHeroID);
            if (nextHeroID != 0)
            {
                fullImg.SetActive(false);
                btn.SetActive(true);
                //下一个
                btnText.text = Language.Get("HeroAwake14");
            }
            else
            {
                fullImg.SetActive(state == 5);
                btn.SetActive(state == 2);
                btnText.text = Language.Get("L1109");
            }
 
        }
        else
        {
            fullPanel.SetActive(false);
            lvupPanel.SetActive(true);
            btn.SetActive(true);
 
            beforeHeadCell.Init(HeroUIManager.Instance.selectCollectHeroID, config.SkinIDList[0], colData.BookStarLV);
            name1.text = colData.BookBreakLV == 0 ? config.Name : Language.Get("herocardbreaklv", config.Name, colData.BookBreakLV);
 
            int addPer = 0;
            var qualityConfig = HeroQualityConfig.Get(config.Quality);
            awardInfo.text = string.Empty;
            unActiveGo.SetActive(false);
            titleText.text = Language.Get("HeroAwake12");
            int afterBreakLV = colData.BookBreakLV;
            int afterStarLV = colData.BookStarLV;
            if (state == 1)
            {
                //激活
                addPer = qualityConfig.BookInitAddPer;
                btnText.text = Language.Get("L1131");   //L1131    激活
                awardInfo.text = Language.Get("HeroAwake10", UIHelper.GetIconNameWithMoneyType(qualityConfig.BookActAwardMoney[0]),
                    qualityConfig.BookActAwardMoney[1]);
                unActiveGo.SetActive(true);
                titleText.text = Language.Get("HeroAwake11");
            }
            else if (state == 3)
            {
                //突破
                addPer = qualityConfig.BookBreakLVAddPer;
                btnText.text = Language.Get("L1109");   //升级 
                afterBreakLV++;
            }
            else if (state == 4)
            {
                //升星
                addPer = qualityConfig.BookStarAddPer;
                btnText.text = Language.Get("L1109");
                afterStarLV++;
            }
            else
            {
                var nextHeroID = HeroUIManager.Instance.FindHeroIDCanAddCollectAttr(HeroUIManager.Instance.selectCollectHeroID);
                if (nextHeroID != 0)
                {
                    //下一个
                    btnText.text = Language.Get("HeroAwake14");
                }
                else
                {
                    btnText.text = Language.Get("L1109");
                }
            }
 
            afterHeadCell.Init(HeroUIManager.Instance.selectCollectHeroID, config.SkinIDList[0], afterStarLV);
            name2.text = afterBreakLV == 0 ? config.Name :Language.Get("herocardbreaklv", config.Name, afterBreakLV);
 
 
            for (int i = 0; i < beforeAttrValues.Length; i++)
            {
                beforeAttrValues[i].text = PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], bookPer);
                attrNames[i].text = PlayerPropertyConfig.Get(PlayerPropertyConfig.basePerAttrs[i]).Name;
                afterAttrValues[i].text = PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], bookPer + addPer);
            }
        }
 
    }
 
    void OnBtnClick()
    {
        var state = HeroUIManager.Instance.GetHeroBookState(HeroUIManager.Instance.selectCollectHeroID, HeroConfig.Get(HeroUIManager.Instance.selectCollectHeroID).Quality);
        if (state == 1)
        {
            //激活
            SendPack(0);
        }
        else if (state == 3)
        {
            //突破
            SendPack(2);
        }
        else if (state == 4)
        {
            //升星
            SendPack(1);
        }
        else
        {
            var nextHeroID = HeroUIManager.Instance.FindHeroIDCanAddCollectAttr(HeroUIManager.Instance.selectCollectHeroID);
            if (nextHeroID != 0)
            {
                //下一个
                HeroUIManager.Instance.selectCollectHeroID = nextHeroID;
                Display();
            }
            else
            {
                SysNotifyMgr.Instance.ShowTip("HeroGift8");
            }
        }
    }
 
    void SendPack(int type)
    {
        var pack = new CB237_tagCSHeroBookUP();
        pack.BookType = (byte)type;
        pack.HeroID = (uint)HeroUIManager.Instance.selectCollectHeroID;
        GameNetSystem.Instance.SendInfo(pack);
    }
 
}