using System;  
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using System.Collections.Generic;  
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using System.Linq;  
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using LitJson;  
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using UnityEngine;  
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    public class ItemLogicUtility : Singleton<ItemLogicUtility>  
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    {  
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        private string normalGSFormula;  
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        private List<int> equipBaseProperties = new List<int>();  
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        Dictionary<int, int> equipSkillScores = new Dictionary<int, int>();  
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        PackManager packModel { get { return PackManager.Instance; } }  
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        // BuffModel buffDatas { get { return ModelCenter.Instance.GetModel<BuffModel>(); } }  
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        // MountModel mountDatas { get { return ModelCenter.Instance.GetModel<MountModel>(); } }  
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        // PetModel petDatas { get { return ModelCenter.Instance.GetModel<PetModel>(); } }  
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        // StrengthenModel strengthDatas { get { return ModelCenter.Instance.GetModel<StrengthenModel>(); } }  
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        // MagicianModel magicianModel { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }  
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        // ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }  
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        // EquipModel equipModel { get { return ModelCenter.Instance.GetModel<EquipModel>(); } }  
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        // AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } }  
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        public void Init()  
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        {  
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            var GSFormulaConfig = FuncConfigConfig.Get("EquipGSFormula");  
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            normalGSFormula = GSFormulaConfig.Numerical1;  
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            var equipSkillScoreJson = JsonMapper.ToObject(GSFormulaConfig.Numerical4);  
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            foreach (var key in equipSkillScoreJson.Keys)  
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            {  
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                var skillId = 0;  
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                int.TryParse(key, out skillId);  
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                if (skillId != 0)  
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                {  
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                    equipSkillScores[skillId] = (int)equipSkillScoreJson[key];  
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                }  
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            }  
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            var baseAttr = JsonMapper.ToObject(GSFormulaConfig.Numerical2);  
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            if (baseAttr.IsArray)  
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            {  
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                for (int i = 0; i < baseAttr.Count; i++)  
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                {  
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                    equipBaseProperties.Add(int.Parse(baseAttr[i].ToString()));  
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                }  
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            }  
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            DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;  
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        }  
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        void OnBeforePlayerDataInitialize()  
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        {  
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            isPackResetOk = true;  
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            ClearSortedBetterEquip();  
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        }  
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        #region 计算装备评分  
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        class EquipSorceProperties  
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        {  
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            Dictionary<int, int> properties = new Dictionary<int, int>();  
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            public int this[int id] { get { return properties[id]; } set { properties[id] = value; } }  
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            public List<int> Keys { get { return new List<int>(properties.Keys); } }  
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            void Add(int id, int value)  
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            {  
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                if (properties.ContainsKey(id))  
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                {  
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                    properties[id] += value;  
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                }  
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                else  
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                {  
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                    properties[id] = value;  
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                }  
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            }  
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            public void AddRange(List<int> ids, List<int> values)  
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            {  
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                if (ids == null || values == null)  
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                {  
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                    return;  
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                }  
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                var count = Mathf.Min(ids.Count, values.Count);  
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                for (int i = 0; i < count; i++)  
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                {  
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                    Add(ids[i], values[i]);  
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                }  
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            }  
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            public void AddRange(int[] ids, int[] values)  
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            {  
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                if (ids == null || values == null)  
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                {  
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                    return;  
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                }  
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                var length = Mathf.Min(ids.Length, values.Length);  
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                for (int i = 0; i < length; i++)  
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                {  
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                    Add(ids[i], values[i]);  
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                }  
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            }  
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            public void AddRange(Dictionary<int, int> keyValues)  
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            {  
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                if (keyValues == null)  
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                {  
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                    return;  
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                }  
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                foreach (var item in keyValues)  
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                {  
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                    Add(item.Key, item.Value);  
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                }  
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            }  
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            public void AddBaseProperties(int itemId, List<int> reference)  
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            {  
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                var config = ItemConfig.Get(itemId);  
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                if (config == null)  
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                {  
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                    return;  
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                }  
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                if (config.Effect1 != 0 && reference.Contains(config.Effect1))  
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                {  
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                    properties.Add(config.Effect1, config.EffectValueA1);  
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                }  
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                if (config.Effect2 != 0 && reference.Contains(config.Effect2))  
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                {  
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                    properties.Add(config.Effect2, config.EffectValueA2);  
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                }  
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                if (config.Effect3 != 0 && reference.Contains(config.Effect3))  
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                {  
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                    properties.Add(config.Effect3, config.EffectValueA3);  
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                }  
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                if (config.Effect4 != 0 && reference.Contains(config.Effect4))  
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                {  
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                    properties.Add(config.Effect4, config.EffectValueA4);  
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                }  
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                if (config.Effect5 != 0 && reference.Contains(config.Effect5))  
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                {  
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                    properties.Add(config.Effect5, config.EffectValueA5);  
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                }  
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            }  
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            public void AddCustomProperties(int itemId)  
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            {  
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                if (!AppointItemConfig.HasKey(itemId))  
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                {  
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                    return;  
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                }  
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                var config = AppointItemConfig.Get(itemId);  
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                AddRange(config.LegendAttrID, config.LegendAttrValue);  
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            }  
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            public bool ContainsKey(int id)  
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            {  
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                return properties.ContainsKey(id);  
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            }  
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        }  
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        public int GetEquipScore(int itemId, Dictionary<int, List<int>> useDataDic = null, bool isPreview = false)  
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        {  
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            var config = ItemConfig.Get(itemId);  
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            if (config == null) return 0;  
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            if (config.EquipPlace == 0)  
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            {  
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                return 0;  
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            }  
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            var properties = new EquipSorceProperties();  
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            if (IsCustomItem(itemId))  
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            {  
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                properties.AddBaseProperties(config.EffectValueA1, equipBaseProperties);  
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                properties.AddCustomProperties(itemId);  
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                return CalculateEquipScore(config.EffectValueA1, properties);  
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            }  
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            properties.AddBaseProperties(itemId, equipBaseProperties);  
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            if (useDataDic != null)  
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            {  
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                if (useDataDic.ContainsKey((int)ItemUseDataKey.legendAttrID))  
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                {  
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                    properties.AddRange(useDataDic[(int)ItemUseDataKey.legendAttrID], useDataDic[(int)ItemUseDataKey.legendAttrValue]);  
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                }  
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                if (useDataDic.ContainsKey((int)ItemUseDataKey.outOfPrintAttrID))  
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                {  
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                    properties.AddRange(useDataDic[(int)ItemUseDataKey.outOfPrintAttrID], useDataDic[(int)ItemUseDataKey.outOfPrintAttrValue]);  
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                }  
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            }  
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            return CalculateEquipScore(itemId, properties, useDataDic);  
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        }  
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        // private Dictionary<int, int> GetEquipLegendProperties(int itemId)  
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        // {  
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        //     var legendProperties = LegendPropertyUtility.GetLegendProFromEquipShen(itemId);  
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        //     if (legendProperties == null)  
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        //         legendProperties = LegendPropertyUtility.GetEquipProperties(itemId);  
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        //     var properties = new Dictionary<int, int>();  
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        //     if (legendProperties != null)  
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        //     {  
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        //         foreach (var item in legendProperties)  
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        //         {  
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        //             properties[item.x] = item.y;  
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        //         }  
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        //     }  
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        //     return properties;  
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        // }  
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        // private Dictionary<int, int> GetEquipShenProperties(int itemId)  
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        // {  
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        //     var shenProperties = ShenPropertyUtility.GetEquipShenProperties(itemId);  
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        //     var properties = new Dictionary<int, int>();  
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        //     if (shenProperties != null)  
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        //     {  
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        //         foreach (var item in shenProperties)  
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        //         {  
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        //             properties[item.x] = item.y;  
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        //         }  
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        //     }  
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        //     return properties;  
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        // }  
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        public bool IsCustomItem(int itemId)  
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        {  
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            if (!ItemConfig.HasKey(itemId))  
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            {  
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                return false;  
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            }  
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            return ItemConfig.Get(itemId).Effect1 == 220;  
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        }  
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        /// <summary>  
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        /// 得到装备的评分  
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        /// </summary>  
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        /// <param name="itemId"></param>  
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        /// <returns></returns>  
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        private Dictionary<PropertyType, float> curEquipAttrDict = new Dictionary<PropertyType, float>(); //存储当前装备属性对应的数值 key 属性 value 属性值  
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        private int CalculateEquipScore(int itemId, EquipSorceProperties properties, Dictionary<int, List<int>> useDataDic = null)  
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        {  
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            var config = ItemConfig.Get(itemId);  
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            if (config == null || !GeneralDefine.CompareEquipPlaces.Contains(config.EquipPlace))  
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            {  
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                return 0;  
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            }  
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            //properties.AddRange(GetEquipShenProperties(itemId));  
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            var minAttack = properties.ContainsKey((int)PropertyType.MinAtk) ? properties[(int)PropertyType.MinAtk] : 0;  
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            var maxAttack = properties.ContainsKey((int)PropertyType.MaxAtk) ? properties[(int)PropertyType.MaxAtk] : 0;  
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            var attack = properties.ContainsKey((int)PropertyType.ATK) ? properties[(int)PropertyType.ATK] : 0;  
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            properties[(int)PropertyType.MinAtk] = minAttack + attack;  
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            properties[(int)PropertyType.MaxAtk] = maxAttack + attack;  
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            Equation.Instance.Clear();  
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            curEquipAttrDict.Clear();  
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            var GSProValueDict = EquipGSParamConfig.GetTagGsProValueDict(config.LV, config.ItemColor, config.SuiteiD > 0 ? 1 : 0, config.StarLevel);  
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            foreach (var key in properties.Keys)  
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            {  
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                var attrType = (PropertyType)key;  
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                switch (attrType)  
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                {  
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                    case PropertyType.ATKSPEED:  
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                    case PropertyType.OnlyFinalHurt:  
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                    case PropertyType.PVPAtkBackHP:  
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                    case PropertyType.MinAtk:  
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                    case PropertyType.MaxAtk:  
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                    case PropertyType.AddFinalHurt:  
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                    case PropertyType.ReduceFinalHurt:  
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                        curEquipAttrDict.Add(attrType, properties[key]);  
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                        break;  
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                    default:  
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                        if (GSProValueDict != null && GSProValueDict.ContainsKey(attrType))  
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                        {  
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                            var curProValue = properties[key] * GSProValueDict[attrType];  
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                            curEquipAttrDict.Add(attrType, curProValue);  
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                        }  
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                        else  
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                        {  
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                            curEquipAttrDict.Add(attrType, properties[key]);  
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                        }  
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                        break;  
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                }  
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            }  
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            foreach (var key in curEquipAttrDict.Keys)  
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            {  
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                var propertyConfig = PlayerPropertyConfig.Get((int)key);  
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                if (propertyConfig != null)  
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                {  
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                    Equation.Instance.AddKeyValue(propertyConfig.Parameter, curEquipAttrDict[key]);  
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                }  
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            }  
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            var skillScore = 0;  
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            if (useDataDic != null && useDataDic.ContainsKey((int)ItemUseDataKey.equipSkills))  
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            {  
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                for (int i = 0; i < useDataDic[(int)ItemUseDataKey.equipSkills].Count; i++)  
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                {  
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                    skillScore += equipSkillScores[useDataDic[(int)ItemUseDataKey.equipSkills][i]];  
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                }  
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            }  
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            else  
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            {  
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                if (config.AddSkill1 != 0 && equipSkillScores.ContainsKey(config.AddSkill1))  
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                {  
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                    skillScore += equipSkillScores[config.AddSkill1];  
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                }  
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                if (config.AddSkill2 != 0 && equipSkillScores.ContainsKey(config.AddSkill2))  
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                {  
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                    skillScore += equipSkillScores[config.AddSkill2];  
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                }  
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            }  
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            return skillScore + Equation.Instance.Eval<int>(normalGSFormula);  
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        }  
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        #endregion  
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        private bool CheckIsExtendGrid(int itemId)  
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        {  
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            SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
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            if (singlePack == null) return false;  
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            int startLockIndex = singlePack.unlockedGridCount - GeneralDefine.initBagGridCount;  
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            FuncConfigConfig _tagFuncModel = FuncConfigConfig.Get("OpenBagItem");  
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            int haveCount = packModel.GetItemCountByID(PackType.Item, itemId);  
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            Equation.Instance.Clear();  
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            Equation.Instance.AddKeyValue("index", startLockIndex + 1);  
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            int needTool = Equation.Instance.Eval<int>(_tagFuncModel.Numerical2);  
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            if (haveCount >= needTool)  
 | 
            {  
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                return true;  
 | 
            }  
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            else  
 | 
            {  
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                return false;  
 | 
            }  
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        }  
 | 
  
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        public event Action<string> GetBetterEquipEvent; //得到更好的装备 value 物品的实例ID  
 | 
  
 | 
        // public void OnGetEquip(ItemModel item)  
 | 
        // {  
 | 
        //     if (item == null)  
 | 
        //     {  
 | 
        //         return;  
 | 
        //     }  
 | 
  
 | 
        //     if (item.packType != PackType.Item)  
 | 
        //     {  
 | 
        //         return;  
 | 
        //     }  
 | 
  
 | 
        //     if (!IsJobCompatibleItem(item.itemId))  
 | 
        //     {  
 | 
        //         return;  
 | 
        //     }  
 | 
  
 | 
        //     int equipPlace = item.config.EquipPlace;  
 | 
        //     if ((RoleEquipType)equipPlace == RoleEquipType.Wing)  
 | 
        //     {  
 | 
        //         var wing = packModel.GetItemByIndex(PackType.Equip, SpiritWeaponModel.WING_EQUIPINDEX);  
 | 
        //         if (wing == null)  
 | 
        //         {  
 | 
        //             if (!SpiritWeaponModel.hasAutoEquipWing)  
 | 
        //             {  
 | 
        //                 SpiritWeaponModel.hasAutoEquipWing = true;  
 | 
        //                 ItemOperateUtility.Instance.PutOnItem(item.guid);  
 | 
        //                 return;  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
        //     switch ((RoleEquipType)equipPlace)  
 | 
        //     {  
 | 
        //         case RoleEquipType.Weapon:  
 | 
        //         case RoleEquipType.Weapon2:  
 | 
        //         case RoleEquipType.Hat:  
 | 
        //         case RoleEquipType.Clothes:  
 | 
        //         case RoleEquipType.Belt:  
 | 
        //         case RoleEquipType.Trousers:  
 | 
        //         case RoleEquipType.Shoes:  
 | 
        //         case RoleEquipType.Neck:  
 | 
        //         case RoleEquipType.FairyCan1:  
 | 
        //         case RoleEquipType.FairyCan2:  
 | 
        //         case RoleEquipType.Glove:  
 | 
        //         case RoleEquipType.Jade:  
 | 
        //         case RoleEquipType.Wing:  
 | 
        //         case RoleEquipType.Guard:  
 | 
        //         case RoleEquipType.PeerlessWeapon1:  
 | 
        //         case RoleEquipType.PeerlessWeapon2:  
 | 
        //             if (betterEquipExceptDungeonDict.ContainsKey(PlayerDatas.Instance.baseData.MapID))  
 | 
        //             {  
 | 
        //                 if (betterEquipExceptDungeonDict[PlayerDatas.Instance.baseData.MapID].Contains(item.itemId))  
 | 
        //                 {  
 | 
        //                     return;  
 | 
        //                 }  
 | 
        //             }  
 | 
        //             SetGetBetterEquipEvent(item);  
 | 
        //             break;  
 | 
        //     }  
 | 
        // }  
 | 
  
 | 
        private void SetGetBetterEquipEvent(ItemModel model)  
 | 
        {  
 | 
            // // if (model.isAuction)  
 | 
            // // {  
 | 
            // //    return;  
 | 
            // // }  
 | 
  
 | 
            // var itemEffectTime = model.GetUseData((int)ItemUseDataKey.createTime);  
 | 
            // if (!itemEffectTime.IsNullOrEmpty() && itemEffectTime.Count > 0)  
 | 
            // {  
 | 
            //     if (itemEffectTime[0] != 0)  
 | 
            //     {  
 | 
            //         var cool = KnapsackTimeCDMgr.Instance.GetItemCoolById(model.guid);  
 | 
            //         double remainTime = 0;  
 | 
            //         if (cool != null)  
 | 
            //         {  
 | 
            //             remainTime = cool.GetRemainTime();  
 | 
            //         }  
 | 
  
 | 
            //         if (remainTime >= 0 && remainTime < 120 && model.config.ExpireTime > 0)  
 | 
            //         {  
 | 
            //             return;  
 | 
            //         }  
 | 
            //     }  
 | 
            // }  
 | 
  
 | 
            // if (!equipModel.IsLevelUnLocked(model.config.LV))  
 | 
            // {  
 | 
            //     return;  
 | 
            // }  
 | 
  
 | 
            // int isFightUp = IsFightUp(model.itemId, model.score);  
 | 
            // if (isFightUp != 1)  
 | 
            // {  
 | 
            //     return;  
 | 
            // }  
 | 
  
 | 
            // if (GetBetterEquipEvent != null)  
 | 
            // {  
 | 
            //     GetBetterEquipEvent(model.guid);  
 | 
            // }  
 | 
        }  
 | 
  
 | 
        public event Action<PackType, string> PickItemEvent; //捡起的物品  
 | 
  
 | 
        //用于过滤道具飘入表现 在不想出现物品飘动的界面 开启界面的时候设置true ,关闭界面设置false  
 | 
        public bool hidePickItem = false;  
 | 
        public void RefreshPickItem(PackType type, string itemIDStr)  
 | 
        {  
 | 
            if (hidePickItem)  
 | 
                return;  
 | 
  
 | 
            if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin) return;  
 | 
  
 | 
            //修改后传的是物品id字符串  
 | 
            if (type != PackType.Item && type != PackType.DogzItem && type != PackType.GatherSoul && type != PackType.RunePack && type != PackType.default1) return;  
 | 
  
 | 
            if (PickItemEvent != null)  
 | 
            {  
 | 
                PickItemEvent(type, itemIDStr);  
 | 
            }  
 | 
        }  
 | 
  
 | 
        Dictionary<int, ItemModel> RealmBetterDict = new Dictionary<int, ItemModel>();  
 | 
        // public Dictionary<int, ItemModel> CheckBetterEquipByRealm()  
 | 
        // {  
 | 
        //     RealmBetterDict.Clear();  
 | 
        //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
        //     if (singlePack == null) return RealmBetterDict;  
 | 
  
 | 
        //     int realmLv = PlayerDatas.Instance.baseData.realmLevel;  
 | 
        //     Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();  
 | 
        //     foreach (var model in pairs.Values)  
 | 
        //     {  
 | 
        //         var equipServerIndex = EquipSet.ClientPlaceToServerPlace(new Int2(model.config.LV, model.config.EquipPlace));  
 | 
        //         if (model.config.EquipPlace > 0  
 | 
        //             && model.config.EquipPlace != (int)RoleEquipType.Guard  
 | 
        //             && model.config.RealmLimit <= realmLv  
 | 
        //             && !IsOverdue(model.guid)  
 | 
        //             && IsFightUp(model.itemId, model.score) == 1)  
 | 
        //         {  
 | 
        //             if (!RealmBetterDict.ContainsKey(equipServerIndex))  
 | 
        //             {  
 | 
        //                 RealmBetterDict.Add(equipServerIndex, model);  
 | 
        //             }  
 | 
        //             else  
 | 
        //             {  
 | 
        //                 if (model.score > RealmBetterDict[equipServerIndex].score)  
 | 
        //                 {  
 | 
        //                     RealmBetterDict[equipServerIndex] = model;  
 | 
        //                 }  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
        //     return RealmBetterDict;  
 | 
        // }  
 | 
  
 | 
        // List<ItemModel> RealmDruglist = new List<ItemModel>();  
 | 
        // public List<ItemModel> GetDruglistByRealm()  
 | 
        // {  
 | 
        //     RealmDruglist.Clear();  
 | 
        //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
        //     if (singlePack == null) return RealmDruglist;  
 | 
  
 | 
        //     int realmLv = PlayerDatas.Instance.baseData.realmLevel;  
 | 
        //     Dictionary<int, ItemModel> pairs = singlePack.GetAllItems();  
 | 
        //     foreach (var model in pairs.Values)  
 | 
        //     {  
 | 
        //         if (packModel.CheckIsDrugById(model.itemId))  
 | 
        //         {  
 | 
        //             AttrFruitConfig fruitConfig = AttrFruitConfig.Get(model.itemId);  
 | 
        //             if (!packModel.IsReachMaxUseDrug(fruitConfig)  
 | 
        //                 && model.config.RealmLimit <= realmLv)  
 | 
        //             {  
 | 
        //                 RealmDruglist.Add(model);  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
        //     return RealmDruglist;  
 | 
        // }  
 | 
  
 | 
        #region 物品处于CD中的逻辑处理  
 | 
  
 | 
        private List<string> itemEffectTimelist = new List<string>(); //key 物品实例ID  
 | 
        /// <summary>  
 | 
        /// 物品使用时间限制  
 | 
        /// </summary>  
 | 
        public void SetItemEffectCDTime(string guid, int itemID, int getTime, int serverSurplusTime)  
 | 
        {  
 | 
            double time = GetTimeOffest(TimeUtility.GetTime((uint)getTime));  
 | 
            if (time < 0)  
 | 
            {  
 | 
                time = 0;  
 | 
            }  
 | 
  
 | 
            ItemConfig itemConfig = ItemConfig.Get(itemID);  
 | 
            if (time >= itemConfig.ExpireTime)  
 | 
            {  
 | 
                KnapsackTimeCDMgr.Instance.UnRegister(guid);  
 | 
                return;  
 | 
            }  
 | 
            double remainTime = (serverSurplusTime > 0 ? serverSurplusTime : itemConfig.ExpireTime) - time;  
 | 
            KnapsackTimeCDMgr.Instance.Register(guid, itemID, remainTime);  
 | 
        }  
 | 
  
 | 
        public double GetTimeOffest(DateTime getTime)  
 | 
        {  
 | 
            Debug.Log("现在时间:" + TimeUtility.ServerNow + "获得时间:" + getTime);  
 | 
            //TimeUtility.SyncServerTime();  
 | 
            TimeSpan t = TimeUtility.ServerNow - getTime;  
 | 
            Debug.Log("时间差:" + t.TotalSeconds);  
 | 
            return t.TotalSeconds;  
 | 
        }  
 | 
  
 | 
        #endregion  
 | 
  
 | 
        #region 设置可以一键出售的物品数据  
 | 
  
 | 
        private int playerLv;  
 | 
        private Dictionary<int, List<ItemModel>> _lifePotionDict = new Dictionary<int, List<ItemModel>>(); //key 药水等级  
 | 
        private List<int> _sellItemScorelist = new List<int>();  
 | 
        private Dictionary<int, Dictionary<int, List<ItemModel>>> _sameIndexEquipDict = new Dictionary<int, Dictionary<int, List<ItemModel>>>();  //存储相同装备位的装备  
 | 
                                                                                                                                                  // private  _sameEquipScoreDict = new Dictionary<int, List<ItemModel>>(); //存储相同ID中相同装备评分的装备  
 | 
        private Dictionary<int, ItemModel> _packModelDict;  
 | 
        private List<ItemModel> _sellItemlist = new List<ItemModel>();  
 | 
  
 | 
        // public List<ItemModel> GetSellItemList()  
 | 
        // {  
 | 
        //     GetOneKeySellModel();  
 | 
        //     _sellItemlist.Sort(SetSellItemOrder);  
 | 
        //     return _sellItemlist;  
 | 
        // }  
 | 
  
 | 
        // public int SetSellItemOrder(ItemModel startModel, ItemModel endModel)  
 | 
        // {  
 | 
        //     bool startIsEquip = IsRealmEquip(startModel.itemId);  
 | 
        //     bool endIsEquip = IsRealmEquip(endModel.itemId);  
 | 
        //     if (startIsEquip.CompareTo(endIsEquip) != 0) return -startIsEquip.CompareTo(endIsEquip);  
 | 
        //     int order1 = startModel.config.Type;  
 | 
        //     int order2 = endModel.config.Type;  
 | 
        //     if (order1.CompareTo(order2) != 0) return order1.CompareTo(order2);  
 | 
        //     int color1 = startModel.config.ItemColor;  
 | 
        //     int color2 = endModel.config.ItemColor;  
 | 
        //     if (color1.CompareTo(color2) != 0) return -color1.CompareTo(color2);  
 | 
        //     int code1 = startModel.itemId;  
 | 
        //     int code2 = endModel.itemId;  
 | 
        //     if (code1.CompareTo(code2) != 0) return -code1.CompareTo(code2);  
 | 
        //     return 0;  
 | 
        // }  
 | 
  
 | 
        // public void GetOneKeySellModel()  
 | 
        // {  
 | 
        //     SinglePack singlePack = packModel.GetSinglePack(PackType.Item);  
 | 
        //     if (singlePack == null)  
 | 
        //         return;  
 | 
  
 | 
        //     _sellItemlist.Clear();  
 | 
        //     _lifePotionDict.Clear();  
 | 
        //     _sameIndexEquipDict.Clear();  
 | 
        //     _sellItemScorelist.Clear();  
 | 
        //     playerLv = PlayerDatas.Instance.baseData.LV;  
 | 
        //     _packModelDict = singlePack.GetAllItems();  
 | 
        //     foreach (var key in _packModelDict.Keys)  
 | 
        //     {  
 | 
        //         GetCanSellEquipList(_packModelDict[key]);  
 | 
        //         ItemModel itemModel = _packModelDict[key];  
 | 
        //         if (drugIDs.Contains(itemModel.itemId))  
 | 
        //         {  
 | 
        //             if (!_lifePotionDict.ContainsKey(itemModel.config.LV))  
 | 
        //             {  
 | 
        //                 List<ItemModel> modellist = new List<ItemModel>();  
 | 
        //                 modellist.Add(itemModel);  
 | 
        //                 _lifePotionDict.Add(itemModel.config.LV, modellist);  
 | 
        //             }  
 | 
        //             else  
 | 
        //             {  
 | 
        //                 _lifePotionDict[itemModel.config.LV].Add(itemModel);  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
        //     #region 得到可以出售的装备  
 | 
        //     foreach (var key in _sameIndexEquipDict.Keys)  
 | 
        //     {  
 | 
        //         _sellItemScorelist = _sameIndexEquipDict[key].Keys.ToList();  
 | 
        //         _sellItemScorelist.Sort();  
 | 
        //         if (_sellItemScorelist.Count > 0)  
 | 
        //         {  
 | 
        //             int score = 0;  
 | 
        //             for (score = _sellItemScorelist.Count - 1; score > -1; score--)  
 | 
        //             {  
 | 
        //                 SinglePack equipPack = packModel.GetSinglePack(PackType.Equip);  
 | 
        //                 ItemModel model = null;  
 | 
        //                 if (equipPack != null)  
 | 
        //                 {  
 | 
        //                     model = equipPack.GetItemByIndex(key);  
 | 
        //                 }  
 | 
  
 | 
        //                 var modellist = _sameIndexEquipDict[key][_sellItemScorelist[score]];  
 | 
        //                 bool remainBetter = true;  
 | 
        //                 for (var i = 0; i < modellist.Count; i++)  
 | 
        //                 {  
 | 
        //                     if (model != null)  
 | 
        //                     {  
 | 
        //                         if (remainBetter)  
 | 
        //                         {  
 | 
        //                             if (model.score < _sellItemScorelist[score] && IsJobCompatibleItem(model.itemId))  
 | 
        //                             {  
 | 
        //                                 _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);  
 | 
        //                                 remainBetter = false;  
 | 
        //                                 break;  
 | 
        //                             }  
 | 
        //                         }  
 | 
  
 | 
        //                     }  
 | 
        //                     else  
 | 
        //                     {  
 | 
        //                         if (IsJobCompatibleItem(model.itemId))  
 | 
        //                         {  
 | 
        //                             if (remainBetter)  
 | 
        //                             {  
 | 
        //                                 _sameIndexEquipDict[key].Remove(_sellItemScorelist[score]);  
 | 
        //                                 remainBetter = false;  
 | 
        //                                 break;  
 | 
        //                             }  
 | 
        //                         }  
 | 
        //                     }  
 | 
        //                 }  
 | 
  
 | 
        //                 if (!remainBetter)  
 | 
        //                 {  
 | 
        //                     break;  
 | 
        //                 }  
 | 
  
 | 
        //             }  
 | 
  
 | 
        //             for (var j = 0; j < _sellItemScorelist.Count; j++)  
 | 
        //             {  
 | 
  
 | 
        //                 if (_sameIndexEquipDict[key].ContainsKey(_sellItemScorelist[j]))  
 | 
        //                 {  
 | 
        //                     var sellModlelist = _sameIndexEquipDict[key][_sellItemScorelist[j]];  
 | 
        //                     for (var k = 0; k < sellModlelist.Count; k++)  
 | 
        //                     {  
 | 
        //                         _sellItemlist.Add(sellModlelist[k]);  
 | 
        //                     }  
 | 
        //                 }  
 | 
        //             }  
 | 
  
 | 
        //         }  
 | 
  
 | 
        //     }  
 | 
        //     #endregion  
 | 
  
 | 
        //     List<int> drugLvlist = new List<int>();  
 | 
        //     drugLvlist.AddRange(_lifePotionDict.Keys.ToList());  
 | 
        //     drugLvlist.Sort();  
 | 
        //     for (int i = drugLvlist.Count - 1; i > -1; i--)  
 | 
        //     {  
 | 
        //         if (drugLvlist[i] > playerLv)  
 | 
        //         {  
 | 
        //             _lifePotionDict.Remove(drugLvlist[i]);  
 | 
        //         }  
 | 
        //         else  
 | 
        //         {  
 | 
        //             _lifePotionDict.Remove(drugLvlist[i]);  
 | 
        //             break;  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
        //     foreach (var list in _lifePotionDict.Values)  
 | 
        //     {  
 | 
        //         for (int i = 0; i < list.Count; i++)  
 | 
        //         {  
 | 
        //             _sellItemlist.Add(list[i]);  
 | 
        //         }  
 | 
  
 | 
        //     }  
 | 
        // }  
 | 
  
 | 
  
 | 
        //得到满足出售条件的装备列表  
 | 
        // public void GetCanSellEquipList(ItemModel model)  
 | 
        // {  
 | 
  
 | 
        //     if (model.config.EquipPlace == 0 || !onekeySellTypes.Contains(model.config.Type))  
 | 
        //         return;  
 | 
  
 | 
        //     Dictionary<int, List<ItemModel>> sameScoreDict;  
 | 
        //     List<ItemModel> sameScorelist;  
 | 
  
 | 
        //     if (model.config.ItemColor < 3)  
 | 
        //     {  
 | 
        //         if (!_sameIndexEquipDict.ContainsKey(model.config.EquipPlace))  
 | 
        //         {  
 | 
        //             sameScoreDict = new Dictionary<int, List<ItemModel>>();  
 | 
        //             sameScorelist = new List<ItemModel>();  
 | 
        //             sameScorelist.Add(model);  
 | 
        //             sameScoreDict.Add(model.score, sameScorelist);  
 | 
        //             _sameIndexEquipDict.Add(model.config.EquipPlace, sameScoreDict);  
 | 
  
 | 
        //         }  
 | 
        //         else  
 | 
        //         {  
 | 
        //             if (_sameIndexEquipDict[model.config.EquipPlace].ContainsKey(model.score))  
 | 
        //             {  
 | 
        //                 _sameIndexEquipDict[model.config.EquipPlace][model.score].Add(model);  
 | 
        //             }  
 | 
        //             else  
 | 
        //             {  
 | 
        //                 sameScorelist = new List<ItemModel>();  
 | 
        //                 sameScorelist.Add(model);  
 | 
        //                 _sameIndexEquipDict[model.config.EquipPlace].Add(model.score, sameScorelist);  
 | 
        //             }  
 | 
  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
  
 | 
        // }  
 | 
  
 | 
        #endregion  
 | 
  
 | 
        #region 发送请求  
 | 
        /// <summary>  
 | 
        /// 一键出售物品的请求  
 | 
        /// </summary>  
 | 
        /// <param name="_oneKeySelllist"></param>  
 | 
        // public void OneKeySell(List<ItemModel> _oneKeySelllist)  
 | 
        // {  
 | 
        //     if (!isPackResetOk || SettingEffectMgr.Instance.isStartOneKeySell) return;  
 | 
  
 | 
        //     SettingEffectMgr.Instance.isStartOneKeySell = true;  
 | 
        //     byte[] itemIndexs = new byte[_oneKeySelllist.Count];  
 | 
        //     int i = 0;  
 | 
        //     for (i = 0; i < _oneKeySelllist.Count; i++)  
 | 
        //     {  
 | 
        //         itemIndexs[i] = (byte)_oneKeySelllist[i].gridIndex;  
 | 
        //     }  
 | 
        //     CA311_tagCMSellItem sellItem = new CA311_tagCMSellItem();  
 | 
        //     sellItem.PackType = (int)PackType.Item;  
 | 
        //     sellItem.Count = (byte)_oneKeySelllist.Count;  
 | 
        //     sellItem.ItemIndex = itemIndexs;  
 | 
        //     GameNetSystem.Instance.SendInfo(sellItem);  
 | 
        // }  
 | 
  
 | 
        /// <summary>  
 | 
        /// 整理包裹物品  
 | 
        /// </summary>  
 | 
        /// <param name="type"></param>  
 | 
        public bool isPackResetOk { get; set; }  
 | 
        public void ResetPack(PackType type)  
 | 
        {  
 | 
            if (lookLineIndex > -1)  
 | 
            {  
 | 
                SetLookIndex(null);  
 | 
            }  
 | 
  
 | 
  
 | 
            SinglePack singlePack = packModel.GetSinglePack(type);  
 | 
            if (singlePack != null)  
 | 
            {  
 | 
                var packReset = new C070F_tagCItemPackReset();  
 | 
                packReset.Type = (byte)type;  
 | 
                packReset.ItemBeginIndex = 0;  
 | 
                packReset.ItemEndIndex = (ushort)(singlePack.unlockedGridCount - 1);  
 | 
                GameNetSystem.Instance.SendInfo(packReset); //整理物品  
 | 
                if (type == PackType.Item)  
 | 
                {  
 | 
                    isPackResetOk = false;  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
        #endregion  
 | 
  
 | 
        #region 查看某个位置的物品  
 | 
        public event Action lookEquipEvent;  
 | 
        private int _lookLineIndex = -1;  
 | 
        public int lookLineIndex { get { return _lookLineIndex; } private set { _lookLineIndex = value; } }  
 | 
  
 | 
        public string lookItemGUID { get; private set; }  
 | 
  
 | 
        public void SetLookIndex(string guid, int singleRowCount = 5)  
 | 
        {  
 | 
  
 | 
            if (string.IsNullOrEmpty(guid) || guid == "")  
 | 
            {  
 | 
                lookLineIndex = -1;  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                int index = packModel.GetItemByGuid(guid).gridIndex;  
 | 
                lookLineIndex = index / singleRowCount;  
 | 
                lookItemGUID = guid;  
 | 
            }  
 | 
  
 | 
            if (lookEquipEvent != null)  
 | 
            {  
 | 
                lookEquipEvent();  
 | 
            }  
 | 
  
 | 
        }  
 | 
        #endregion  
 | 
  
 | 
        #region 判断是否有更好的装备替换  
 | 
  
 | 
        /// <summary>  
 | 
        /// 获取装备评分最高可提升战力的装备  
 | 
        /// </summary>  
 | 
        /// <param name="_places"></param>  
 | 
        /// <returns></returns>  
 | 
        // public string GetHighestScoreEquipByPlace(int equipPlace)  
 | 
        // {  
 | 
        //     var itemPackage = packModel.GetSinglePack(PackType.Item);  
 | 
        //     var allItems = itemPackage.GetAllItems();  
 | 
        //     var putModel = packModel.GetItemByIndex(PackType.Equip, equipPlace);  
 | 
        //     var guid = string.Empty;  
 | 
        //     var score = putModel == null ? 0 : putModel.score;  
 | 
        //     foreach (var item in allItems.Values)  
 | 
        //     {  
 | 
        //         if (item.config.EquipPlace == equipPlace)  
 | 
        //         {  
 | 
        //             if (!IsOverdue(item.guid)  
 | 
        //                && (IsJobCompatibleItem(item.itemId)) && item.score > score)  
 | 
        //             {  
 | 
        //                 guid = item.guid;  
 | 
        //                 score = item.score;  
 | 
        //             }  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
        //     return guid;  
 | 
        // }  
 | 
        #endregion  
 | 
  
 | 
        #region 背包整理后好的同类型最好的装备  
 | 
        Dictionary<int, Dictionary<int, ItemModel>> itemModelDict = new Dictionary<int, Dictionary<int, ItemModel>>();  // key1 装备位置索引 key2 背包位置索引  
 | 
  
 | 
        public void ClearSortedBetterEquip()  
 | 
        {  
 | 
            itemModelDict.Clear();  
 | 
        }  
 | 
  
 | 
        public void SetBagSortBetterEquipList(ItemModel itemModel)  
 | 
        {  
 | 
            if (itemModel == null || itemModel.packType != PackType.Item) return;  
 | 
  
 | 
            if (!IsCanPutOn(itemModel)) return;  
 | 
  
 | 
            int equipPlace = itemModel.config.EquipPlace;  
 | 
            if (!itemModelDict.ContainsKey(equipPlace))  
 | 
            {  
 | 
                var dict = new Dictionary<int, ItemModel>();  
 | 
                if (IsFightUp(itemModel.itemId, itemModel.score) == 1)  
 | 
                {  
 | 
                    dict.Add(itemModel.gridIndex, itemModel);  
 | 
                    itemModelDict.Add(equipPlace, dict);  
 | 
                }  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                if (IsFightUp(itemModel.itemId, itemModel.score) == 1)  
 | 
                {  
 | 
                    itemModelDict[equipPlace].Add(itemModel.gridIndex, itemModel);  
 | 
                }  
 | 
            }  
 | 
  
 | 
        }  
 | 
  
 | 
        public ItemModel GetBagSortBetterEquip(int equipPlace, int index)  
 | 
        {  
 | 
            ItemModel itemModel = null;  
 | 
            if (itemModelDict.ContainsKey(equipPlace))  
 | 
            {  
 | 
                itemModelDict[equipPlace].TryGetValue(index, out itemModel);  
 | 
            }  
 | 
            return itemModel;  
 | 
        }  
 | 
  
 | 
        bool IsCanPutOn(ItemModel item)  
 | 
        {  
 | 
            if (IsJobCompatibleItem(item.itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            int equipPlace = item.config.EquipPlace;  
 | 
            if (equipPlace == 0 || equipPlace > 17)  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            var putOnlimitList = item.GetUseData((int)ItemUseDataKey.cancelUseLimit);  
 | 
            if (!putOnlimitList.IsNullOrEmpty())  
 | 
            {  
 | 
                if (putOnlimitList[0] == 1)  
 | 
                {  
 | 
                    return true;  
 | 
                }  
 | 
            }  
 | 
  
 | 
            return PlayerDatas.Instance.baseData.realmLevel >= item.config.RealmLimit;  
 | 
        }  
 | 
  
 | 
        #endregion  
 | 
  
 | 
        #region 得到物品的品质颜色  
 | 
        private Dictionary<int, int> wingRefineQualityDict;  
 | 
        private int[] wingsQualitys;  
 | 
        private int[] wingsRefineExps;  
 | 
        public int GetItemQuality(int itemId, Dictionary<int, List<int>> useDataDic = null)  
 | 
        {  
 | 
            wingsQualitys = null;  
 | 
            wingsRefineExps = null;  
 | 
            ItemConfig itemConfig = ItemConfig.Get(itemId);  
 | 
            // wingRefineQualityDict = WingRefineAttrConfig.GetWingsQualityModel(itemConfig.LV);  
 | 
            // if (useDataDic != null)  
 | 
            // {  
 | 
            //     if (useDataDic.ContainsKey(42) && wingRefineQualityDict != null)  
 | 
            //     {  
 | 
            //         wingsQualitys = wingRefineQualityDict.Keys.ToArray();  
 | 
            //         wingsRefineExps = wingRefineQualityDict.Values.ToArray();  
 | 
            //         int i = 0;  
 | 
            //         for (i = wingsRefineExps.Length - 1; i > -1; i--)  
 | 
            //         {  
 | 
            //             if (useDataDic[42][0] >= wingsRefineExps[i])  
 | 
            //             {  
 | 
            //                 return wingsQualitys[i];  
 | 
            //             }  
 | 
            //         }  
 | 
            //     }  
 | 
            // }  
 | 
            return itemConfig.ItemColor;  
 | 
        }  
 | 
        #endregion  
 | 
  
 | 
        //设置玩家货币显示  
 | 
        public string OnChangeCoinsUnit(ulong value)  
 | 
        {  
 | 
            return UIHelper.ReplaceLargeNum(value);  
 | 
        }  
 | 
  
 | 
        /// <summary>  
 | 
        /// 装备是否可以提升战力  
 | 
        /// </summary>  
 | 
        /// <param name="_itemID"></param>  
 | 
        /// <param name="_score"></param>  
 | 
        /// <returns></returns>  
 | 
        public int IsFightUp(int _itemID, int _score)//-1低级,0不是本职业,1更好  
 | 
        {  
 | 
            var config = ItemConfig.Get(_itemID);  
 | 
            if (config != null)  
 | 
            {  
 | 
                // var index = EquipModel.GetItemServerEquipPlace(_itemID);  
 | 
                // if (index == -1)  
 | 
                // {  
 | 
                //     return 0;  
 | 
                // }  
 | 
  
 | 
                // var item = packModel.GetItemByIndex(PackType.Equip, index);  
 | 
                // var equipScore = item != null ? item.score : 0;  
 | 
                // if (IsJobCompatibleItem(_itemID))  
 | 
                // {  
 | 
                //     return _score.CompareTo(equipScore);  
 | 
                // }  
 | 
                // else  
 | 
                // {  
 | 
                //     return 0;  
 | 
                // }  
 | 
            }  
 | 
  
 | 
            return 0;  
 | 
        }  
 | 
  
 | 
        // 不包含未开放装备的比较 属于-1  
 | 
        public int IsFightUpEx(int _itemID, int _score, int _realm)//-1低级,0不是本职业,1更好  
 | 
        {  
 | 
            var config = ItemConfig.Get(_itemID);  
 | 
            if (config != null)  
 | 
            {  
 | 
                // var index = EquipModel.GetItemServerEquipPlace(_itemID);  
 | 
                // if (index == -1)  
 | 
                // {  
 | 
                //     return 0;  
 | 
                // }  
 | 
  
 | 
                // var item = packModel.GetItemByIndex(PackType.Equip, index);  
 | 
  
 | 
                // var equipScore = item != null ? item.score : 0;  
 | 
                // if (IsJobCompatibleItem(_itemID))  
 | 
                // {  
 | 
                //     if (_realm > PlayerDatas.Instance.baseData.realmLevel)  
 | 
                //         return -1;  
 | 
                //     return _score.CompareTo(equipScore);  
 | 
                // }  
 | 
                // else  
 | 
                // {  
 | 
                //     return 0;  
 | 
                // }  
 | 
            }  
 | 
  
 | 
            return 0;  
 | 
        }  
 | 
  
 | 
  
 | 
        #region 物品是否过期  
 | 
  
 | 
        public bool IsOverdue(string guid)  
 | 
        {  
 | 
            var item = packModel.GetItemByGuid(guid);  
 | 
            if (item == null)  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            if (item.isAuction)  
 | 
            {  
 | 
                return false;//item.auctionSurplusTime < 0;  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                var isoverdue = false;  
 | 
                switch ((ItemTimeType)item.config.EndureReduceType)  
 | 
                {  
 | 
                    case ItemTimeType.EquipedTime:  
 | 
                        isoverdue = item.GetUseDataFirstValue(44) > 0 && item.overdueSurplusTime < 0;  
 | 
                        break;  
 | 
                    case ItemTimeType.RealityTime:  
 | 
                        isoverdue = item.overdueSurplusTime < 0;  
 | 
                        break;  
 | 
                }  
 | 
  
 | 
                return isoverdue;  
 | 
            }  
 | 
        }  
 | 
  
 | 
        #endregion  
 | 
  
 | 
        public bool IsJobCompatibleItem(int itemId)  
 | 
        {  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config != null && (config.JobLimit == 0 || config.JobLimit == PlayerDatas.Instance.baseData.Job);  
 | 
        }  
 | 
  
 | 
        public bool IsRealmEquip(int itemId)  
 | 
        {  
 | 
            if (!ItemConfig.HasKey(itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config.Type >= 101 && config.Type <= 112;  
 | 
        }  
 | 
  
 | 
        public bool IsWing(int itemId)  
 | 
        {  
 | 
            if (!ItemConfig.HasKey(itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config.Type == 113 || config.Type == 39 || config.Type == 52;  
 | 
        }  
 | 
  
 | 
        public bool IsDogzEquip(int itemId)  
 | 
        {  
 | 
            if (!ItemConfig.HasKey(itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config.Type >= 119 && config.Type <= 123;  
 | 
        }  
 | 
  
 | 
        public bool IsSpiritWeapon(int itemId)  
 | 
        {  
 | 
            if (!ItemConfig.HasKey(itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config.Type >= 113 && config.Type <= 117;  
 | 
        }  
 | 
  
 | 
        public bool IsSuitEquip(int itemId)  
 | 
        {  
 | 
            if (!ItemConfig.HasKey(itemId))  
 | 
            {  
 | 
                return false;  
 | 
            }  
 | 
  
 | 
            var config = ItemConfig.Get(itemId);  
 | 
            return config.SuiteiD > 0 && config.Type >= 101 && config.Type <= 112;  
 | 
        }  
 | 
  
 | 
        // public bool IsThanksItem(int itemID)  
 | 
        // {  
 | 
        //     if (AssistThanksGiftConfig.Get(itemID) == null)  
 | 
        //     {  
 | 
        //         return false;  
 | 
        //     }  
 | 
        //     return true;  
 | 
        // }  
 | 
  
 | 
        // public int GetSpecialSpiritPropertyValue(int itemId)  
 | 
        // {  
 | 
        //     var config = SpiritWeaponConfig.Get(itemId);  
 | 
        //     if (config == null)  
 | 
        //     {  
 | 
        //         return 0;  
 | 
        //     }  
 | 
  
 | 
        //     var propertyId = 0;  
 | 
        //     var propertyValue = 0;  
 | 
        //     for (var i = 0; i < config.AttrIDList.Length; i++)  
 | 
        //     {  
 | 
        //         var id = config.AttrIDList[i];  
 | 
        //         if (id == 79 || id == 80)  
 | 
        //         {  
 | 
        //             propertyId = id;  
 | 
        //             propertyValue = config.AttrValueList[i];  
 | 
        //             break;  
 | 
        //         }  
 | 
        //     }  
 | 
  
 | 
        //     if (propertyId == 0)  
 | 
        //     {  
 | 
        //         return 0;  
 | 
        //     }  
 | 
  
 | 
        //     Equation.Instance.Clear();  
 | 
        //     Equation.Instance.AddKeyValue("maxOOPValue", propertyValue);  
 | 
  
 | 
        //     var maxLevel = 100;  
 | 
        //     if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))  
 | 
        //     {  
 | 
        //         maxLevel = specialSpiritPropertyMaxLevels[config.Level];  
 | 
        //     }  
 | 
  
 | 
        //     Equation.Instance.AddKeyValue("lv", Mathf.Min(maxLevel, PlayerDatas.Instance.baseData.LV));  
 | 
        //     return Equation.Instance.Eval<int>(specialSpiritPropertyFormula[propertyId]);  
 | 
        // }  
 | 
  
 | 
        // public int GetSpecialSpiritPropertyMaxLevel(int itemId)  
 | 
        // {  
 | 
        //     var config = SpiritWeaponConfig.Get(itemId);  
 | 
        //     if (config == null)  
 | 
        //     {  
 | 
        //         return 0;  
 | 
        //     }  
 | 
  
 | 
        //     var maxLevel = 0;  
 | 
        //     if (specialSpiritPropertyMaxLevels.ContainsKey(config.Level))  
 | 
        //     {  
 | 
        //         maxLevel = specialSpiritPropertyMaxLevels[config.Level];  
 | 
        //     }  
 | 
  
 | 
        //     return maxLevel;  
 | 
        // }  
 | 
  
 | 
        //装备对比,用于非实际装备简单比较 是否需要此装备  
 | 
        // public bool IsSatisfyEquipBetterEquip(int itemID)  
 | 
        // {  
 | 
        //     if (!IsRealmEquip(itemID))  
 | 
        //     {  
 | 
        //         return false;  
 | 
        //     }  
 | 
  
 | 
        //     var itemConfig = ItemConfig.Get(itemID);  
 | 
        //     if (itemConfig.JobLimit != 0 && itemConfig.JobLimit != PlayerDatas.Instance.baseData.Job)  
 | 
        //     {  
 | 
        //         return false;  
 | 
        //     }  
 | 
  
 | 
        //     var equipSet = equipModel.GetEquipSet(itemConfig.LV);  
 | 
        //     if (!equipSet.IsSlotUnLocked(itemConfig.EquipPlace))  
 | 
        //     {  
 | 
        //         return false;  
 | 
        //     }  
 | 
  
 | 
        //     var equipGuid = equipModel.GetEquip(new Int2(itemConfig.LV, itemConfig.EquipPlace));  
 | 
        //     if (string.IsNullOrEmpty(equipGuid))  
 | 
        //     {  
 | 
        //         return true;  
 | 
        //     }  
 | 
  
 | 
        //     var itemModel = packModel.GetItemByGuid(equipGuid);  
 | 
        //     if (itemModel == null)  
 | 
        //     {  
 | 
        //         return true;  
 | 
        //     }  
 | 
  
 | 
        //     if (itemConfig.ItemColor > itemModel.config.ItemColor)  
 | 
        //     {  
 | 
        //         return true;  
 | 
        //     }  
 | 
  
 | 
        //     return itemModel.config.SuiteiD == 0 && itemConfig.SuiteiD != 0;  
 | 
        // }  
 | 
  
 | 
  
 | 
  
 | 
        public Action OnGetItem;    //CommonGetItemWin界面关闭时触发  
 | 
        public string getItemInfo { get; private set; }  //通用显示获得的界面信息  
 | 
        public string getItemBtnText { get; private set; }  //通用显示获得的界面按钮文字 默认确定  
 | 
        public int closeSeconds { get; private set; } // 关闭倒计时时间 如果传0代表手动关闭  
 | 
        public bool isNameShow { get; private set; } // 是否展示物品名字  
 | 
  
 | 
        // 如果同时有多种奖励封包,同一个事件归集,不同事件直接顶掉显示最新  
 | 
        public Dictionary<int, Item> totalShowItems = new Dictionary<int, Item>();  
 | 
        public event Action OnGetItemShowEvent;  
 | 
        private string getItemEventName;  
 | 
  
 | 
  
 | 
        // 通用显示获得的物品  
 | 
        public void ShowGetItem(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default")  
 | 
        {  
 | 
            if (getItemEventName != eventName)  
 | 
            {  
 | 
                if (UIManager.Instance.IsOpenedInList<CommonGetItemWin>())  
 | 
                {  
 | 
                    //----------------------记得改立即关闭  
 | 
                    UIManager.Instance.CloseWindow<CommonGetItemWin>();  
 | 
                }  
 | 
                totalShowItems.Clear();  
 | 
                getItemEventName = eventName;  
 | 
            }  
 | 
  
 | 
            //相同ID 合并数量显示  
 | 
            for (int i = 0; i < items.Count; i++)  
 | 
            {  
 | 
                var id = items[i].id;  
 | 
                if (totalShowItems.ContainsKey(id))  
 | 
                {  
 | 
                    totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);  
 | 
                }  
 | 
                else  
 | 
                {  
 | 
                    totalShowItems.Add(id, items[i]);  
 | 
                }  
 | 
            }  
 | 
  
 | 
  
 | 
            getItemInfo = info;  
 | 
            OnGetItem = func;  
 | 
            if (btnName == "")  
 | 
                btnName = Language.Get("PopConfirmWin_OK");  
 | 
            getItemBtnText = btnName;  
 | 
            closeSeconds = seconds;  
 | 
            this.isNameShow = isNameShow;  
 | 
            OnGetItemShowEvent?.Invoke();  
 | 
            if (!UIManager.Instance.IsOpenedInList<CommonGetItemWin>())  
 | 
            {  
 | 
                UIManager.Instance.OpenWindow<CommonGetItemWin>();  
 | 
            }  
 | 
        }  
 | 
  
 | 
        //可以指定打开的窗口  
 | 
        public void ShowGetItemEx<T>(List<Item> items, string info = "", int seconds = 3, string btnName = "", Action func = null, bool isNameShow = true, string eventName = "default") where T : UIBase  
 | 
        {  
 | 
            if (getItemEventName != eventName)  
 | 
            {  
 | 
                if (UIManager.Instance.IsOpenedInList<T>())  
 | 
                {  
 | 
                    //----------------------记得改立即关闭  
 | 
                    UIManager.Instance.CloseWindow<T>();  
 | 
                }  
 | 
  
 | 
                totalShowItems.Clear();  
 | 
                getItemEventName = eventName;  
 | 
            }  
 | 
  
 | 
            //相同ID 合并数量显示  
 | 
            for (int i = 0; i < items.Count; i++)  
 | 
            {  
 | 
                var id = items[i].id;  
 | 
                if (totalShowItems.ContainsKey(id))  
 | 
                {  
 | 
                    totalShowItems[id] = new Item(id, items[i].countEx + totalShowItems[id].countEx, items[i].bind, items[i].quality);  
 | 
                }  
 | 
                else  
 | 
                {  
 | 
                    totalShowItems.Add(id, items[i]);  
 | 
                }  
 | 
            }  
 | 
  
 | 
  
 | 
            getItemInfo = info;  
 | 
            OnGetItem = func;  
 | 
            if (btnName == "")  
 | 
                btnName = Language.Get("PopConfirmWin_OK");  
 | 
            getItemBtnText = btnName;  
 | 
            closeSeconds = seconds;  
 | 
            this.isNameShow = isNameShow;  
 | 
            OnGetItemShowEvent?.Invoke();  
 | 
            if (!UIManager.Instance.IsOpenedInList<T>())  
 | 
            {  
 | 
                UIManager.Instance.OpenWindow<T>();  
 | 
            }  
 | 
        }  
 | 
        public void ClearGetItem()  
 | 
        {  
 | 
            //不清理物品,下次收到数据会自动清理,只改事件方便打开界面测试  
 | 
            getItemEventName = "";  
 | 
        }  
 | 
    }  
 |