using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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public class DamageLine : MonoBehaviour 
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{ 
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    public TextEx damageTypeLabel; 
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    public TextEx damageValueLabel; 
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    public void SetDamage(int damageType, long damage) 
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    { 
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        damageTypeLabel.SetActive(false); 
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        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType); 
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    } 
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    public void SetDamage(long damage) 
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    { 
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        damageTypeLabel.SetActive(false); 
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        damageValueLabel.text = damage.ToString(); 
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    } 
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    public void SetDamage(BattleDmg damage) 
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    { 
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        damageTypeLabel.SetActive(false); 
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        damageValueLabel.text = BattleUtility.DisplayDamageNum(damage); 
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    } 
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} 
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