using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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//只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容
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public class UITextReplace : MonoBehaviour
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{
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[SerializeField] string language;
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private void Awake()
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{
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var textObj = this.transform.GetComponent<Text>();
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if (textObj == null)
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return;
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textObj.text = Language.Get(language);
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}
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}
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