using System.Collections.Generic; 
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using System; 
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using UnityEngine; 
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public class RecordPlayer 
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{ 
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    protected BattleField battleField; 
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    private Queue<RecordAction> recordActionQueue = new Queue<RecordAction>(); 
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    protected RecordAction currentRecordAction; 
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    public void Init(BattleField _battleField) 
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    { 
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        battleField = _battleField; 
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    } 
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    public void PlayRecord(RecordAction recordAction) 
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    { 
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        recordActionQueue.Enqueue(recordAction); 
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    } 
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    public void PlayRecord(List<RecordAction> recordActions) 
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    { 
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        for (int i = 0; i < recordActions.Count; i++) 
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        { 
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            recordActionQueue.Enqueue(recordActions[i]); 
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        } 
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    } 
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    public void StartGame() 
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    { 
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    } 
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    public void PlayNext() 
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    { 
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    } 
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    public void Run() 
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    { 
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        if (recordActionQueue.Count == 0) 
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        { 
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            return; 
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        } 
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        if (currentRecordAction == null || currentRecordAction.IsFinished()) 
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        { 
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            currentRecordAction = recordActionQueue.Dequeue(); 
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        } 
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        if (currentRecordAction != null) 
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        { 
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            currentRecordAction.Run(); 
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        } 
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    } 
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} 
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