| using UnityEngine; | 
| using System.Collections; | 
|   | 
| public class CameraManager | 
| { | 
|     /// <summary> | 
|     /// UI Camera  | 
|     /// </summary> | 
|     private static Camera m_UICamera = null; | 
|     public static Camera uiCamera | 
|     { | 
|         get | 
|         { | 
|             return m_UICamera; | 
|         } | 
|         set | 
|         { | 
|             m_UICamera = value; | 
|         } | 
|     } | 
|   | 
|     private static Camera m_SceneCamera = null; | 
|     public static Camera sceneCamera | 
|     { | 
|         get { return m_SceneCamera; } | 
|         set { m_SceneCamera = value; } | 
|     } | 
|   | 
|   | 
| } |