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using UnityEngine;
 
public class GMCommand : SingletonMonobehaviour<GMCommand>
{
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.F1))
        {
            if (!UIManager.Instance.IsOpened<GMInputWin>())
            {
                UIManager.Instance.OpenWindow<GMInputWin>();
            }
            else
            {
                UIManager.Instance.CloseWindow<GMInputWin>();
            }
        }
 
        if (Input.GetKeyDown(KeyCode.F2))
        {
            if (!UIManager.Instance.IsOpened<GMCmdPanel>())
            {
                UIManager.Instance.OpenWindow<GMCmdPanel>();
            }
            else
            {
                UIManager.Instance.CloseWindow<GMCmdPanel>();
            }
        }
    }
 
 
}