using System.Collections.Generic;
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public partial class ActHeroAppearConfig : ConfigBase<int, ActHeroAppearConfig>
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{
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private static List<int> actTreasureTypeList;
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public static List<int> GetActTreasureTypeList()
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{
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if (actTreasureTypeList == null)
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{
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actTreasureTypeList = new();
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foreach (var item in GetValues())
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{
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if (!actTreasureTypeList.Contains(item.ActTreasureType))
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actTreasureTypeList.Add(item.ActTreasureType);
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}
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}
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return actTreasureTypeList;
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}
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}
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