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using UnityEngine;
 
public class HeroDebutCheckInWin : UIBase
{
    [SerializeField] ImageEx bgImage;
    [SerializeField] UIHeroController rolelhShow;
    [SerializeField] TextEx timeText;
    [SerializeField] ButtonEx closeButton;
    [SerializeField] HeroDebutCheckInCell[] cells;
    HeroDebutManager manager => HeroDebutManager.Instance;
    protected override void InitComponent()
    {
        closeButton.SetListener(CloseWindow);
    }
 
    protected override void OnPreOpen()
    {
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent += OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent += OnDayEvent;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        Display();
    }
    protected override void OnPreClose()
    {
        GeneralActInfoManager.Instance.OnUpdateActSignInfosEvent -= OnUpdateActSignInfosEvent;
        TimeMgr.Instance.OnDayEvent -= OnDayEvent;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
    }
    private void OnDayEvent()
    {
        Display();
    }
    private void OnUpdateActSignInfosEvent(int arg1, int arg2)
    {
        Display();
    }
 
    private void OnSecondEvent()
    {
        manager.GetActTimeStr(timeText);
    }
    private void Display()
    {
        int heroID = manager.GetCurrentDisplayCallHeroId();
        var artConfig = ActHeroAppearArtConfig.Get(heroID);
        if (artConfig == null) return;
 
        var heroConfig = HeroConfig.Get(heroID);
        if (heroConfig == null) return;
 
        int skinID = manager.GetDefaultSkinID(heroID);
 
        var act = manager.GetOperationHeroAppearInfo();
        if (act == null) return;
 
        var config = ActHeroAppearConfig.Get(act.CfgID);
        if (config == null) return;
 
        int templateID = config.SignTempID;
        var list = ActSignAwardConfig.GetDayNumSortList(templateID);
        if (list == null) return;
 
        for (int i = 0; i < cells.Length; i++)
        {
            if (i < list.Count)
            {
                cells[i].SetActive(true);
                cells[i].Display(templateID, list[i]);
            }
            else
            {
                cells[i].SetActive(false);
            }
        }
 
        rolelhShow.Create(skinID, 1, motionName: "", isLh: true);
        OnSecondEvent();
    }
}