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using UnityEngine;
using UnityEngine.UI;
 
public class HeroFatesUpgradeHeadCell : MonoBehaviour
{
    [SerializeField] HeroHeadBaseCell heroHeadBaseCell;
    [SerializeField] Image jobImg;
    [SerializeField] Text nameText;
    HeroFatesManager manager { get { return HeroFatesManager.Instance; } }
 
    public void Display(HeroInfo hero)
    {
        heroHeadBaseCell.Init(hero.heroId, hero.SkinID, hero.heroStar, hero.awakeLevel, hero.heroLevel);
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
    }
    
 
}