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using System;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将皮肤
/// </summary>
public class HeroSkinWin : UIBase
{
    [SerializeField] RawImage bgTexture;
    [SerializeField] Button showFuncBtn;    //只显示立绘时点击,显示功能
    [SerializeField] Transform funcForm;
    [SerializeField] UIHeroController roleLhModel;    //展示英雄立绘
    [SerializeField] UIHeroController roleXsModel;  //像素
    [SerializeField] Button seeLhBtn;   //查看立绘
    [SerializeField] Button previewFightBtn;   //预览战斗
    [SerializeField] Button shopBtn;   //商店
    [SerializeField] Button changeClothBtn;   //只更换服装外观
    [SerializeField] GradientText nameText;
    [SerializeField] Text skinNameText;
    // [SerializeField] Text skinLVText;
    //属性区
    [SerializeField] Text[] onAttrText;    //穿戴属性
    [SerializeField] Text[] allAttrText; //全体加成
    [SerializeField] Transform attrObj;
 
    [SerializeField] ScrollerController skinScroller;
    [SerializeField] Button unlockBtn;
    [SerializeField] Image itemIcon;
    [SerializeField] Text itemCountText;
    [SerializeField] Button putonBtn;
    [SerializeField] GameObject putonYetObj;
    [SerializeField] Button showGetObj;
    [SerializeField] GameObject showNormalObj;
 
 
    HeroConfig heroConfig;
    int heroID;
    int skinID;
    public HeroInfo hero;
    int tmpIndex;   //皮肤界面可以同时从图鉴和培养界面打开,所以需要一个临时变量来缓存避免报错
 
    protected override void InitComponent()
    {
        showFuncBtn.AddListener(() =>
        {
            funcForm.SetActive(true);
            ChangeParentWinAlpha(1);
        });
        seeLhBtn.AddListener(() =>
        {
            funcForm.SetActive(false);
            ChangeParentWinAlpha(0);
        });
        previewFightBtn.AddListener(() =>
        {
            var config = HeroConfig.Get(heroID);
            int index = Array.IndexOf(config.SkinIDList, skinID);
            BattleManager.Instance.SendTurnFight(30000, valueList: new uint[] { (uint)heroID, (uint)index });
        });
        shopBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<StoreBaseWin>(1);
        });
        unlockBtn.AddListener(() =>
        {
            UnLockSkin();
        });
        putonBtn.AddListener(() =>
        {
            if (hero == null)
            {
                return;
            }
            HeroUIManager.Instance.SendSkinOP(heroID, skinID, 4, hero.itemHero.gridIndex);
        });
 
        showGetObj.AddListener(() =>
        {
            showGetObj.SetActive(false);
            showNormalObj.SetActive(true);
            ChangeParentWinAlpha(1);
        });
        
        changeClothBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroSkinChooseWin>();
        });
    }
 
    int activeSkinID;
    protected override void OnPreOpen()
    {
        activeSkinID = 0;
        skinScroller.OnRefreshCell += OnRefreshCell;
        if (functionOrder == 0)
        {
            //代表从培养界面打开
            hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectHeroGuid);
            heroConfig = hero.heroConfig;
            if (HeroUIManager.Instance.selectSkinIndex == -1)
            {
                HeroUIManager.Instance.selectSkinIndex = hero.SkinIndex;
            }
        }
        else
        {
            //从图鉴界面打开
            heroConfig = HeroConfig.Get(HeroUIManager.Instance.selectForPreviewHeroID);
 
            if (HeroUIManager.Instance.selectSkinIndex == -1)
            {
                HeroUIManager.Instance.selectSkinIndex = 0;
            }
        }
        tmpIndex = HeroUIManager.Instance.selectSkinIndex;
        heroID = heroConfig.HeroID;
 
        HeroUIManager.Instance.OnSkinIndexChanged += OnSkinIndexChanged;
        HeroUIManager.Instance.OnHeroCollectEvent += OnHeroCollectEvent;
        PackManager.Instance.RefreshItemEvent += OnRefreshItemEvent;
 
        showGetObj.SetActive(false);
        showNormalObj.SetActive(true);
 
        Display();
        CreateScroller();
    }
 
    protected override void OnPreClose()
    {
        skinScroller.OnRefreshCell -= OnRefreshCell;
        HeroUIManager.Instance.OnSkinIndexChanged -= OnSkinIndexChanged;
        HeroUIManager.Instance.OnHeroCollectEvent -= OnHeroCollectEvent;
        PackManager.Instance.RefreshItemEvent -= OnRefreshItemEvent;
        hero = null;
        heroConfig = null;
        HeroUIManager.Instance.selectSkinIndex = -1;
    }
 
    public void Display()
    {
        //只对异常处理
        if (HeroUIManager.Instance.selectSkinIndex >= heroConfig.SkinIDList.Length ||
        HeroUIManager.Instance.selectSkinIndex < 0)
        {
            if (HeroUIManager.Instance.selectSkinIndex == -1)
            {
                HeroUIManager.Instance.selectSkinIndex = 0; //默认第一个 说明是另外地方清除(关闭)
            }
            tmpIndex = 0;
        }
        else
        {
            tmpIndex = HeroUIManager.Instance.selectSkinIndex;
        }
        
        skinID = heroConfig.SkinIDList[tmpIndex];
        bgTexture.SetTexture2D(HeroUIManager.Instance.GetBGName(skinID, heroConfig.Country));
        roleLhModel.Create(skinID, 1, motionName: "", isLh: true);
        roleXsModel.Create(skinID, 1);
        HeroUIManager.Instance.PlayerLHSound(skinID);
        nameText.text = heroConfig.Name;
 
 
        switch (heroConfig.Quality)
        {
            case 3:
                //fff8db
                // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                //ffe050
                nameText.bottomLeftColor = new Color(0.98f, 0.88f, 0.25f);
                break;
            case 4:
                // ffe8db
                // ff9250
                // nameText.topLeftColor = new Color(0.98f, 0.94f, 0.91f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                nameText.bottomLeftColor = new Color(0.98f, 0.41f, 0.25f);
                break;
            case 5:
                // ffdbdb
                // ff5050
                // nameText.topLeftColor = new Color(0.98f, 0.88f, 0.88f);
                nameText.topLeftColor = new Color(1f, 1f, 1f);
                nameText.bottomLeftColor = new Color(0.98f, 0.25f, 0.25f);
                break;
        }
 
        skinNameText.text = HeroSkinConfig.Get(skinID).SkinName;
        RefreshAttr();
        ShowBtns();
        HeroUIManager.Instance.skinRedpoint.state = HeroUIManager.Instance.HeroAllSkinStateForRedpoint(heroID, hero == null) > 0 ? RedPointState.Simple : RedPointState.None;
    }
 
 
 
    void RefreshAttr()
    {
        var cfg = HeroSkinAttrConfig.Get(skinID);
        if (cfg == null)
        {
            attrObj.SetActive(false);
            return;
        }
        attrObj.SetActive(true);
        string format = "{0}" + UIHelper.AppendColor(TextColType.Green, "+{1}", false);
        for (int i = 0; i < onAttrText.Length; i++)
        {
            if (i < cfg.WearAttrIDList.Length)
            {
                onAttrText[i].text = PlayerPropertyConfig.GetFullDescription(cfg.WearAttrIDList[i], cfg.WearAttrValueList[i], format);
            }
            else
            {
                onAttrText[i].text = "";
            }
        }
 
        for (int i = 0; i < allAttrText.Length; i++)
        {
            if (i < cfg.RoleAttrIDList.Length)
            {
                allAttrText[i].text = PlayerPropertyConfig.GetFullDescription(cfg.RoleAttrIDList[i], cfg.RoleAttrValueList[i], format);
            }
            else
            {
                allAttrText[i].text = "";
            }
        }
 
    }
 
    void CreateScroller()
    {
        skinScroller.Refresh();
        for (int i = 0; i < heroConfig.SkinIDList.Length; i++)
        {
            skinScroller.AddCell(ScrollerDataType.Header, i);
        }
        skinScroller.Restart();
        if (tmpIndex > 2)
        {
            skinScroller.JumpIndex(tmpIndex - 1);
        }
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell as HeroSkinCell;
        _cell.Display(heroID, cell.index, hero != null);
    }
 
    void OnSkinIndexChanged()
    {
        Display();
        skinScroller.m_Scorller.RefreshActiveCellViews();
    }
 
    void OnHeroCollectEvent()
    {
        if (activeSkinID == skinID && HeroUIManager.Instance.IsHeroSkinActive(heroID, skinID))
        {
            showGetObj.SetActive(true);
            ChangeParentWinAlpha(0);
            showNormalObj.SetActive(false);
            Display();
            skinScroller.m_Scorller.RefreshActiveCellViews();
            activeSkinID = 0;
            return;
        }
    }
 
    void OnRefreshItemEvent(PackType type, int index, int itemID)
    {
        if (type == PackType.Hero)
        {
            ShowBtns();
            skinScroller.m_Scorller.RefreshActiveCellViews();
        }
    }
 
    void UnLockSkin()
    {
        var cfg = HeroSkinAttrConfig.Get(skinID);
        if (cfg == null)
        {
            return;
        }
        if (!ItemLogicUtility.CheckItemCount(PackType.Item, cfg.NeedItemID, 1, 2))
        {
            return;
        }
        activeSkinID = skinID;
        HeroUIManager.Instance.SendSkinOP(heroID, skinID, 1);
    }
 
    void ShowBtns()
    {
        if (hero == null)
        {
            putonBtn.SetActive(false);
            putonYetObj.SetActive(false);
            shopBtn.SetActive(false);
            changeClothBtn.SetActive(false);
        }
        else
        {
            shopBtn.SetActive(true);
            changeClothBtn.SetActive(true);
        }
 
        if (!HeroUIManager.Instance.IsHeroSkinActive(heroID, skinID))
        {
            var cfg = HeroSkinAttrConfig.Get(skinID);
            if (cfg == null)
            {
                unlockBtn.SetActive(false);
            }
            else
            {
                unlockBtn.SetActive(true);
                int itemID = cfg.NeedItemID;
                itemIcon.SetItemSprite(itemID);
                itemCountText.text = UIHelper.ShowUseItem(PackType.Item, itemID, 1, bright: false);
            }
            putonBtn.SetActive(false);
            putonYetObj.SetActive(false);
            return;
        }
        unlockBtn.SetActive(false);
 
        if (hero == null) return;
 
        putonBtn.SetActive(hero.SkinAttrID != skinID);
        putonYetObj.SetActive(hero.SkinAttrID == skinID);
 
 
    }
 
    void ChangeParentWinAlpha(float alpha)
    {
        if (hero != null)
        {
            UIManager.Instance.GetUI<HeroTrainBaseWin>().GetCanvasGroup().alpha = alpha;
        }
        else
        {
            UIManager.Instance.GetUI<HeroBestBaseWin>().GetCanvasGroup().alpha = alpha;
        }
    }
}