using System.Collections.Generic;
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using UnityEngine;
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// 开服活动-命格冲榜 排行奖励
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public class OSRankMinggeAwardWin : OSRankAwardBaseWin
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{
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protected override int GetRankType() => 9;
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protected override ICollection<int> GetAwardKeys() => OSActivityManager.Instance.minggeRankAwards.Keys;
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protected override void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<OSRankMinggeAwardCell>();
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_cell.Display(cell.index);
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}
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}
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