using System.Collections.Generic;
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using UnityEngine;
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public class QYNoteWin : UIBase
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{
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[SerializeField] ScrollerController scrollerController;
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protected override void OnPreOpen()
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{
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SendRec();
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scrollerController.OnRefreshCell += OnRefreshCell;
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QunyingManager.Instance.OnUpdateGameRecInfo += OnUpdateGameRecInfo;
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Display();
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}
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protected override void OnPreClose()
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{
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scrollerController.OnRefreshCell -= OnRefreshCell;
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QunyingManager.Instance.OnUpdateGameRecInfo -= OnUpdateGameRecInfo;
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}
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private void OnUpdateGameRecInfo()
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{
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Display();
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}
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void OnRefreshCell(ScrollerDataType type, CellView cell)
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{
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var _cell = cell.GetComponent<QYNoteCell>();
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_cell?.Display(cell.index);
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}
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private void CreateScroller()
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{
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scrollerController.Refresh();
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uint playerID = PlayerDatas.Instance.baseData.PlayerID;
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QunyingManager.Instance.TryGetSortedGameRecList(playerID, out List<QunyingGameRec> sortedList);
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if (!sortedList.IsNullOrEmpty())
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{
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for (int i = 0; i < sortedList.Count; i++)
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{
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scrollerController.AddCell(ScrollerDataType.Header, i);
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}
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}
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scrollerController.Restart();
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}
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void Display()
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{
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CreateScroller();
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}
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void SendRec()
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{
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CA008_tagCSViewGameRec pack = new CA008_tagCSViewGameRec();
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pack.RecType = 312;
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pack.RecID = PlayerDatas.Instance.baseData.PlayerID;
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GameNetSystem.Instance.SendInfo(pack);
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}
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}
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