1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System;
 
/// <summary>
/// 关联界面索引表,用于获取途径,富文本打开界面等情况
/// </summary>
public class UIJumpManager : GameSystemManager<UIJumpManager>
{
    public override void Init()
    {
    }
 
    public bool CanOpenWin(int winID, bool showTip = false)
    {
        var config = WindowSearchConfig.Get(winID);
        if (config == null)
        {
            return false;
        }
 
        if (config.FuncID != 0 && !FuncOpen.Instance.IsFuncOpen(config.FuncID, showTip))
        {
            return false;
        }
 
        if (config.ActiveType != 0 && !OperationTimeHepler.Instance.SatisfyOpenCondition((OperationType)config.ActiveType))
        {
            if (showTip)
            {
                SysNotifyMgr.Instance.ShowTip("ActivityNoOpen");
            }
            return false;
        }
        //活动后续补充
        return true;
    }
 
    public void OpenWindow(int winID, bool showTip = true)
    {
        if (!CanOpenWin(winID, showTip))
        {
            return;
        }
        var config = WindowSearchConfig.Get(winID);
 
        if (config.WinName == "StoreBaseWin")
        {
            if (int.TryParse(config.Extra, out int result))
            {
                //指定商品
                StoreModel.Instance.jumpShopID = result;
                if (StoreModel.Instance.jumpShopID == 0)
                {
                    StoreModel.Instance.selectStoreFuncType = StoreFunc.Normal;
                }
                else
                {
                    StoreModel.Instance.selectStoreFuncType = (StoreFunc)StoreConfig.Get(StoreModel.Instance.jumpShopID).ShopType;
                }
            }
        }
        else if (config.WinName == "HeroDebutCallWin" ||
                config.WinName == "HeroDebutSkinWin" ||
                config.WinName == "HeroDebutCheckInWin" ||
                config.WinName == "HeroDebutGiftWin" ||
                config.WinName == "HeroDebutShopWin")
        {
            var heroDebutAct = HeroDebutManager.Instance.GetOperationHeroAppearInfo();
            if (heroDebutAct == null)
            {
                SysNotifyMgr.Instance.ShowTip("ActivityNoOpen");
                return;
            }
            var actHeroAppearConfig = ActHeroAppearConfig.Get(heroDebutAct.CfgID);
            if (actHeroAppearConfig == null)
            {
                SysNotifyMgr.Instance.ShowTip("ActivityNoOpen");
                return;
            }
 
            // 皮肤商店需要判断物品ID
            if (config.WinName == "HeroDebutSkinWin")
            {
                if (!HeroDebutManager.Instance.HasItemInSkinCTGIDList(heroDebutAct.CfgID, int.Parse(config.Extra)))
                {
                    SysNotifyMgr.Instance.ShowTip("ActivityNoOpen");
                    return;
                }
            }
 
            if (UIManager.Instance.IsOpened(config.WinName))
            {
                UIManager.Instance.CloseWindow(config.WinName);
                UIManager.Instance.OpenWindow(config.WinName);
            }
        }
 
        if (!UIManager.Instance.IsOpened(config.WinName))
        {
            UIManager.Instance.OpenWindow(config.WinName, config.TabIndex);
        }
        else
        {
            var ui = UIManager.Instance.GetUI(config.WinName) as OneLevelWin;
            ui?.ClickFuncBtn(config.TabIndex);
        }
    }
}