yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
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using System;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Reflection;
using System.Linq;
 
#if UNITY_EDITOR
using UnityEditor;
#endif
 
public class ConfigManager : ManagerBase<ConfigManager>
{
    public bool isLoadFinished
    {
        get;
        private set;
    }
 
    private List<Type> preInitConfig = new List<Type>()
    {
      typeof (FuncConfigConfig),  
    };
 
    private float loadingProgress = 0f;
 
    public override async UniTask Init()
    {
        await InitConfigs();
    }
 
    public virtual async UniTask InitConfigs()
    {
        // 加载配置文件
        await LoadConfigs();
    }
 
    public async UniTask PreInit()
    {
        List<UniTask> uniTasks = new List<UniTask>();
        foreach (var type in preInitConfig)
        {
            uniTasks.Add(LoadConfigByTypeAsync(type));
        }
        await UniTask.WhenAll(uniTasks);
    }
 
    protected async UniTask LoadConfigs()
    {
        loadingProgress = 0f;
        isLoadFinished = false;
 
        // 加载配置文件
        // 加载配置文件
        // 加载配置文件
        // 加载配置文件
        HashSet<Type> configTypes = new HashSet<Type>() {
            typeof(ActBillboardAwardConfig),
            typeof(ActHeroAppearConfig),
            typeof(ActHeroAppearArtConfig),
            typeof(ActHeroAppearStarConfig),
            typeof(ActHeroReturnArtConfig),
            typeof(ActLunhuidianTypeConfig),
            typeof(ActSignConfig),
            typeof(ActSignAwardConfig),
            typeof(ActSpecialSaleConfig),
            typeof(ActTaskConfig),
            typeof(ActTaskTempConfig),
            typeof(ActTotalRechargeConfig),
            typeof(ActTotalRechargeTempConfig),
            typeof(ActTotDayRechargeConfig),
            typeof(ActTotDayRechargeTempConfig),
            typeof(ADAwardConfig),
            typeof(AppointItemConfig),
            typeof(AudioConfig),
            typeof(BattleMapConfig),
            typeof(BeautyConfig),
            typeof(BeautyQualityLVConfig),
            typeof(BeautySkinConfig),
            typeof(ChatBubbleBoxConfig),
            typeof(ChestsConfig),
            typeof(ChestsAwardConfig),
            typeof(CTGConfig),
            typeof(CTGSelectItemConfig),
            typeof(DailyLivenessRewardConfig),
            typeof(DailyTaskConfig),
            typeof(DamageNumConfig),
            typeof(DirtyNameConfig),
            typeof(DirtyWordConfig),
            typeof(DungeonConfig),
            typeof(DungeonOpenTimeConfig),
            typeof(EffectConfig),
            typeof(EmojiPackConfig),
            typeof(FaceConfig),
            typeof(FamilyConfig),
            typeof(FamilyDonateConfig),
            typeof(FamilyEmblemConfig),
            typeof(FBDJGEffectConfig),
            typeof(FBDJGLevelConfig),
            typeof(FBDJGQuickConfig),
            typeof(FightPowerRatioConfig),
            typeof(FirstChargeConfig),
            typeof(FirstGoldConfig),
            typeof(FrameAnimationConfig),
            typeof(FuncOpenLVConfig),
            typeof(FunctionTeamSetConfig),
            typeof(GetItemWaysConfig),
            typeof(GmCmdConfig),
            typeof(GoldRushCampConfig),
            typeof(GoldRushItemConfig),
            typeof(GoldRushWorkerConfig),
            typeof(GubaoConfig),
            typeof(GubaoLVConfig),
            typeof(GubaoLVAttrConfig),
            typeof(GubaoResonanceConfig),
            typeof(GubaoResonanceAttrConfig),
            typeof(GubaoStarConfig),
            typeof(GuideConfig),
            typeof(HeroConfig),
            typeof(HeroAwakeConfig),
            typeof(HeroBreakConfig),
            typeof(HeroFatesConfig),
            typeof(HeroFatesQualityLVConfig),
            typeof(HeroFetterConfig),
            typeof(HeroLineupHaloConfig),
            typeof(HeroQualityConfig),
            typeof(HeroQualityAwakeConfig),
            typeof(HeroQualityBreakConfig),
            typeof(HeroQualityLVConfig),
            typeof(HeroSkinConfig),
            typeof(HeroSkinAttrConfig),
            typeof(HeroTalentConfig),
            typeof(HorseClassConfig),
            typeof(HorseIDConfig),
            typeof(HorseSkinConfig),
            typeof(IconConfig),
            typeof(ItemConfig),
            typeof(ItemCompoundConfig),
            typeof(KickOutReasonConfig),
            typeof(LanguageConfig),
            typeof(LineupRecommendConfig),
            typeof(LLMJConfig),
            typeof(MailConfig),
            typeof(MainChapterConfig),
            typeof(MainLevelConfig),
            typeof(MGGanwuLVConfig),
            typeof(MGGuayuQualityConfig),
            typeof(MGGuayuTypeConfig),
            typeof(MGLingyingQualityConfig),
            typeof(ModelConfig),
            typeof(NPCConfig),
            typeof(NPCExConfig),
            typeof(NPCLineupConfig),
            typeof(OPConfigConfig),
            typeof(OrderInfoConfig),
            typeof(PlayerAttrConfig),
            typeof(PlayerFaceConfig),
            typeof(PlayerFacePicConfig),
            typeof(PlayerLVConfig),
            typeof(PlayerPropertyConfig),
            typeof(PopWinOrderConfig),
            typeof(PresetUnlockConfig),
            typeof(PriorBundleConfig),
            typeof(RandomNameConfig),
            typeof(RealmConfig),
            typeof(RealmLVUPTaskConfig),
            typeof(RichTextMsgReplaceConfig),
            typeof(RobotConfig),
            typeof(RuleConfig),
            typeof(SignInConfig),
            typeof(SkillConfig),
            typeof(SkillSkinConfig),
            typeof(StoreConfig),
            typeof(SuccessConfig),
            typeof(SysInfoConfig),
            typeof(TaskConfig),
            typeof(TianziConfig),
            typeof(TimingGiftConfig),
            typeof(TimingGiftTypeConfig),
            typeof(TitleConfig),
            typeof(TitleStarUpConfig),
            typeof(TravelEventConfig),
            typeof(TravelSceneryConfig),
            typeof(TreasureCntAwardConfig),
            typeof(TreasureItemLibConfig),
            typeof(TreasureSetConfig),
            typeof(TreeLVConfig),
            typeof(WindowSearchConfig),
            typeof(XBGetItemConfig),
            typeof(ZhanlingConfig)
        };
 
 
        int iterator = 0;
        int totalConfigs = configTypes.Count;
 
#if UNITY_WEBGL && !UNITY_EDITOR
        // ============================================================
        // WebGL 优化:两阶段加载
        // 阶段1: 一次性并发发起所有 TextAsset 加载(同 bundle 只下载一次)
        // 阶段2: 从内存中分批解析,每批 Yield 防止浏览器卡死
        // ============================================================
 
        // 阶段1: 并发加载所有配置文本到内存
        Debug.Log("[ConfigManager] WebGL 阶段1: 批量加载配置文件...");
        var configList = configTypes.ToList();
        var configDataMap = new Dictionary<Type, string[]>(totalConfigs);
        var loadTasks = new List<UniTask>(totalConfigs);
 
        foreach (var configType in configList)
        {
            var ct = configType; // closure capture
            loadTasks.Add(LoadConfigTextAsync(ct).ContinueWith(texts =>
            {
                if (texts != null)
                    configDataMap[ct] = texts;
                else
                    Debug.LogError($"找不到配置文件: {ct.Name}");
            }));
        }
        await UniTask.WhenAll(loadTasks);
        loadingProgress = 0.5f; // 网络加载完成 50%
        Debug.Log($"[ConfigManager] WebGL 阶段1完成: {configDataMap.Count}/{totalConfigs} 个配置已加载到内存");
 
        // 阶段2: 从内存中分批解析初始化
        const int parseBatchSize = 10;
        int parsed = 0;
        foreach (var configType in configList)
        {
            if (configDataMap.TryGetValue(configType, out var texts))
            {
                InitConfigFromTexts(configType, texts);
            }
            parsed++;
            loadingProgress = 0.5f + 0.5f * parsed / totalConfigs;
 
            // 每 parseBatchSize 个让出主线程
            if (parsed % parseBatchSize == 0)
                await UniTask.Yield();
        }
#else
        List<UniTask> loadTasks = new List<UniTask>();
 
        // 逐个加载配置并更新进度
        foreach (var configType in configTypes)
        {
#if UNITY_EDITOR
            var sw = System.Diagnostics.Stopwatch.StartNew();
#endif
            UniTask uniTask = LoadConfigByTypeAsync(configType).ContinueWith(() =>
            {
#if UNITY_EDITOR
                if (sw.ElapsedMilliseconds >= 100)
                {
                    Debug.LogWarning($"加载配置 {configType.Name} 耗时较长: {sw.ElapsedMilliseconds} ms");
                }
                else
                {
                    Debug.Log($"加载配置: {configType.Name} 用时: {sw.ElapsedMilliseconds} ms");
                }
                sw.Stop();
#endif
 
                loadingProgress = (float)(++iterator) / totalConfigs;
            });
            
            loadTasks.Add(uniTask);
 
        }
 
        await UniTask.WhenAll(loadTasks);
#endif
 
        // 加载完成后设置isLoadFinished为true
        loadingProgress = 1f;
        isLoadFinished = true;
    }
 
    // public void LoadConfigByType(Type configType)
    // {
    //     string configName = configType.Name;
    //     if (configName.EndsWith("Config"))
    //     {
    //         configName = configName.Substring(0, configName.Length - 6);
    //     }
    //     #pragma warning disable CS0618 // Obsolete — sync legacy fallback, use LoadConfigByTypeAsync
    //     string[] texts = ResManager.Instance.LoadConfig(configName);
    //     #pragma warning restore CS0618
    //     if (texts != null)
    //     {
    //         string[] lines = texts;
    //         var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
    //         if (methodInfo != null)
    //         {
    //             methodInfo.Invoke(null, new object[] { lines });
    //             // 设置初始化标志
    //             var isInitField = configType.GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
    //             if (isInitField != null)
    //             {
    //                 isInitField.SetValue(null, true);
    //             }
    //             Debug.Log($"加载配置: {configType.Name} 成功");
    //         }
    //         else
    //         {
    //             Debug.LogError($"配置类 {configType.Name} 没有静态Init方法");
    //         }
    //     }
    //     else
    //     {
    //         Debug.LogError($"找不到配置文件: {configName}");
    //     }
    // }
 
    /// <summary>
    /// US2: Async variant of LoadConfigByType. Uses UniTask-based config loading.
    /// </summary>
    public async UniTask LoadConfigByTypeAsync(Type configType)
    {
        string configName = configType.Name;
        if (configName.EndsWith("Config"))
        {
            configName = configName.Substring(0, configName.Length - 6);
        }
        string[] texts = await ResManager.Instance.LoadConfigAsync(configName);
        if (texts != null)
        {
        var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
            if (methodInfo != null)
            {
                methodInfo.Invoke(null, new object[] { texts });
                var isInitField = configType.GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
                if (isInitField != null)
                {
                    isInitField.SetValue(null, true);
                }
            }
            else
            {
                Debug.LogError($"配置类 {configType.Name} 没有静态Init方法");
            }
        }
        else
        {
            Debug.LogError($"找不到配置文件: {configName}");
        }
    }
 
    // private async UniTask LoadConfig<T>() where T : class
    // {
    //     string configName = typeof(T).Name;
 
    //     #pragma warning disable CS0618
    //     string[] texts = ResManager.Instance.LoadConfig(configName);
    //     #pragma warning restore CS0618
    //     if (texts != null)
    //     {
    //         string[] lines = texts;
    //         var methodInfo = typeof(T).GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
    //         if (methodInfo != null)
    //         {
    //             methodInfo.Invoke(null, lines);
    //             // 设置初始化标志
    //             var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
    //             if (isInitField != null)
    //             {
    //                 isInitField.SetValue(null, true);
    //             }
    //             Debug.Log($"加载配置: {typeof(T).Name} 成功");
    //         }
    //         else
    //         {
    //             Debug.LogError($"配置类 {typeof(T).Name} 没有静态Init方法");
    //         }
    //     }
    //     else
    //     {
    //         Debug.LogError($"找不到配置文件: {configName}");
    //     }
    // }
 
    public float GetLoadingProgress()
    {
        return loadingProgress;
    }
 
    private void ClearConfigDictionary<T>() where T : class
    {
        // 重置 T 初始化状态
        var isInitField = typeof(T).GetField("isInit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
        if (isInitField != null)
        {
            isInitField.SetValue(null, false);
        }
    }
 
    public override void Release()
    {
        // 清空 ActBillboardAwardConfig 字典
        ClearConfigDictionary<ActBillboardAwardConfig>();
        // 清空 ActHeroAppearConfig 字典
        ClearConfigDictionary<ActHeroAppearConfig>();
        // 清空 ActHeroAppearArtConfig 字典
        ClearConfigDictionary<ActHeroAppearArtConfig>();
        // 清空 ActHeroAppearStarConfig 字典
        ClearConfigDictionary<ActHeroAppearStarConfig>();
        // 清空 ActHeroReturnArtConfig 字典
        ClearConfigDictionary<ActHeroReturnArtConfig>();
        // 清空 ActLunhuidianTypeConfig 字典
        ClearConfigDictionary<ActLunhuidianTypeConfig>();
        // 清空 ActSignConfig 字典
        ClearConfigDictionary<ActSignConfig>();
        // 清空 ActSignAwardConfig 字典
        ClearConfigDictionary<ActSignAwardConfig>();
        // 清空 ActSpecialSaleConfig 字典
        ClearConfigDictionary<ActSpecialSaleConfig>();
        // 清空 ActTaskConfig 字典
        ClearConfigDictionary<ActTaskConfig>();
        // 清空 ActTaskTempConfig 字典
        ClearConfigDictionary<ActTaskTempConfig>();
        // 清空 ActTotalRechargeConfig 字典
        ClearConfigDictionary<ActTotalRechargeConfig>();
        // 清空 ActTotalRechargeTempConfig 字典
        ClearConfigDictionary<ActTotalRechargeTempConfig>();
        // 清空 ActTotDayRechargeConfig 字典
        ClearConfigDictionary<ActTotDayRechargeConfig>();
        // 清空 ActTotDayRechargeTempConfig 字典
        ClearConfigDictionary<ActTotDayRechargeTempConfig>();
        // 清空 ADAwardConfig 字典
        ClearConfigDictionary<ADAwardConfig>();
        // 清空 AppointItemConfig 字典
        ClearConfigDictionary<AppointItemConfig>();
        // 清空 AudioConfig 字典
        ClearConfigDictionary<AudioConfig>();
        // 清空 BattleMapConfig 字典
        ClearConfigDictionary<BattleMapConfig>();
        // 清空 BeautyConfig 字典
        ClearConfigDictionary<BeautyConfig>();
        // 清空 BeautyQualityLVConfig 字典
        ClearConfigDictionary<BeautyQualityLVConfig>();
        // 清空 BeautySkinConfig 字典
        ClearConfigDictionary<BeautySkinConfig>();
        // 清空 ChatBubbleBoxConfig 字典
        ClearConfigDictionary<ChatBubbleBoxConfig>();
        // 清空 ChestsConfig 字典
        ClearConfigDictionary<ChestsConfig>();
        // 清空 ChestsAwardConfig 字典
        ClearConfigDictionary<ChestsAwardConfig>();
        // 清空 CTGConfig 字典
        ClearConfigDictionary<CTGConfig>();
        // 清空 CTGSelectItemConfig 字典
        ClearConfigDictionary<CTGSelectItemConfig>();
        // 清空 DailyLivenessRewardConfig 字典
        ClearConfigDictionary<DailyLivenessRewardConfig>();
        // 清空 DailyTaskConfig 字典
        ClearConfigDictionary<DailyTaskConfig>();
        // 清空 DamageNumConfig 字典
        ClearConfigDictionary<DamageNumConfig>();
        // 清空 DirtyNameConfig 字典
        ClearConfigDictionary<DirtyNameConfig>();
        // 清空 DirtyWordConfig 字典
        ClearConfigDictionary<DirtyWordConfig>();
        // 清空 DungeonConfig 字典
        ClearConfigDictionary<DungeonConfig>();
        // 清空 DungeonOpenTimeConfig 字典
        ClearConfigDictionary<DungeonOpenTimeConfig>();
        // 清空 EffectConfig 字典
        ClearConfigDictionary<EffectConfig>();
        // 清空 EmojiPackConfig 字典
        ClearConfigDictionary<EmojiPackConfig>();
        // 清空 FaceConfig 字典
        ClearConfigDictionary<FaceConfig>();
        // 清空 FamilyConfig 字典
        ClearConfigDictionary<FamilyConfig>();
        // 清空 FamilyDonateConfig 字典
        ClearConfigDictionary<FamilyDonateConfig>();
        // 清空 FamilyEmblemConfig 字典
        ClearConfigDictionary<FamilyEmblemConfig>();
        // 清空 FBDJGEffectConfig 字典
        ClearConfigDictionary<FBDJGEffectConfig>();
        // 清空 FBDJGLevelConfig 字典
        ClearConfigDictionary<FBDJGLevelConfig>();
        // 清空 FBDJGQuickConfig 字典
        ClearConfigDictionary<FBDJGQuickConfig>();
        // 清空 FightPowerRatioConfig 字典
        ClearConfigDictionary<FightPowerRatioConfig>();
        // 清空 FirstChargeConfig 字典
        ClearConfigDictionary<FirstChargeConfig>();
        // 清空 FirstGoldConfig 字典
        ClearConfigDictionary<FirstGoldConfig>();
        // 清空 FrameAnimationConfig 字典
        ClearConfigDictionary<FrameAnimationConfig>();
        // 清空 FuncOpenLVConfig 字典
        ClearConfigDictionary<FuncOpenLVConfig>();
        // 清空 FunctionTeamSetConfig 字典
        ClearConfigDictionary<FunctionTeamSetConfig>();
        // 清空 GetItemWaysConfig 字典
        ClearConfigDictionary<GetItemWaysConfig>();
        // 清空 GmCmdConfig 字典
        ClearConfigDictionary<GmCmdConfig>();
        // 清空 GoldRushCampConfig 字典
        ClearConfigDictionary<GoldRushCampConfig>();
        // 清空 GoldRushItemConfig 字典
        ClearConfigDictionary<GoldRushItemConfig>();
        // 清空 GoldRushWorkerConfig 字典
        ClearConfigDictionary<GoldRushWorkerConfig>();
        // 清空 GubaoConfig 字典
        ClearConfigDictionary<GubaoConfig>();
        // 清空 GubaoLVConfig 字典
        ClearConfigDictionary<GubaoLVConfig>();
        // 清空 GubaoLVAttrConfig 字典
        ClearConfigDictionary<GubaoLVAttrConfig>();
        // 清空 GubaoResonanceConfig 字典
        ClearConfigDictionary<GubaoResonanceConfig>();
        // 清空 GubaoResonanceAttrConfig 字典
        ClearConfigDictionary<GubaoResonanceAttrConfig>();
        // 清空 GubaoStarConfig 字典
        ClearConfigDictionary<GubaoStarConfig>();
        // 清空 GuideConfig 字典
        ClearConfigDictionary<GuideConfig>();
        // 清空 HeroConfig 字典
        ClearConfigDictionary<HeroConfig>();
        // 清空 HeroAwakeConfig 字典
        ClearConfigDictionary<HeroAwakeConfig>();
        // 清空 HeroBreakConfig 字典
        ClearConfigDictionary<HeroBreakConfig>();
        // 清空 HeroFatesConfig 字典
        ClearConfigDictionary<HeroFatesConfig>();
        // 清空 HeroFatesQualityLVConfig 字典
        ClearConfigDictionary<HeroFatesQualityLVConfig>();
        // 清空 HeroFetterConfig 字典
        ClearConfigDictionary<HeroFetterConfig>();
        // 清空 HeroLineupHaloConfig 字典
        ClearConfigDictionary<HeroLineupHaloConfig>();
        // 清空 HeroQualityConfig 字典
        ClearConfigDictionary<HeroQualityConfig>();
        // 清空 HeroQualityAwakeConfig 字典
        ClearConfigDictionary<HeroQualityAwakeConfig>();
        // 清空 HeroQualityBreakConfig 字典
        ClearConfigDictionary<HeroQualityBreakConfig>();
        // 清空 HeroQualityLVConfig 字典
        ClearConfigDictionary<HeroQualityLVConfig>();
        // 清空 HeroSkinConfig 字典
        ClearConfigDictionary<HeroSkinConfig>();
        // 清空 HeroSkinAttrConfig 字典
        ClearConfigDictionary<HeroSkinAttrConfig>();
        // 清空 HeroTalentConfig 字典
        ClearConfigDictionary<HeroTalentConfig>();
        // 清空 HorseClassConfig 字典
        ClearConfigDictionary<HorseClassConfig>();
        // 清空 HorseIDConfig 字典
        ClearConfigDictionary<HorseIDConfig>();
        // 清空 HorseSkinConfig 字典
        ClearConfigDictionary<HorseSkinConfig>();
        // 清空 IconConfig 字典
        ClearConfigDictionary<IconConfig>();
        // 清空 ItemConfig 字典
        ClearConfigDictionary<ItemConfig>();
        // 清空 ItemCompoundConfig 字典
        ClearConfigDictionary<ItemCompoundConfig>();
        // 清空 KickOutReasonConfig 字典
        ClearConfigDictionary<KickOutReasonConfig>();
        // 清空 LanguageConfig 字典
        ClearConfigDictionary<LanguageConfig>();
        // 清空 LineupRecommendConfig 字典
        ClearConfigDictionary<LineupRecommendConfig>();
        // 清空 LLMJConfig 字典
        ClearConfigDictionary<LLMJConfig>();
        // 清空 MailConfig 字典
        ClearConfigDictionary<MailConfig>();
        // 清空 MainChapterConfig 字典
        ClearConfigDictionary<MainChapterConfig>();
        // 清空 MainLevelConfig 字典
        ClearConfigDictionary<MainLevelConfig>();
        // 清空 MGGanwuLVConfig 字典
        ClearConfigDictionary<MGGanwuLVConfig>();
        // 清空 MGGuayuQualityConfig 字典
        ClearConfigDictionary<MGGuayuQualityConfig>();
        // 清空 MGGuayuTypeConfig 字典
        ClearConfigDictionary<MGGuayuTypeConfig>();
        // 清空 MGLingyingQualityConfig 字典
        ClearConfigDictionary<MGLingyingQualityConfig>();
        // 清空 ModelConfig 字典
        ClearConfigDictionary<ModelConfig>();
        // 清空 NPCConfig 字典
        ClearConfigDictionary<NPCConfig>();
        // 清空 NPCExConfig 字典
        ClearConfigDictionary<NPCExConfig>();
        // 清空 NPCLineupConfig 字典
        ClearConfigDictionary<NPCLineupConfig>();
        // 清空 OPConfigConfig 字典
        ClearConfigDictionary<OPConfigConfig>();
        // 清空 OrderInfoConfig 字典
        ClearConfigDictionary<OrderInfoConfig>();
        // 清空 PlayerAttrConfig 字典
        ClearConfigDictionary<PlayerAttrConfig>();
        // 清空 PlayerFaceConfig 字典
        ClearConfigDictionary<PlayerFaceConfig>();
        // 清空 PlayerFacePicConfig 字典
        ClearConfigDictionary<PlayerFacePicConfig>();
        // 清空 PlayerLVConfig 字典
        ClearConfigDictionary<PlayerLVConfig>();
        // 清空 PlayerPropertyConfig 字典
        ClearConfigDictionary<PlayerPropertyConfig>();
        // 清空 PopWinOrderConfig 字典
        ClearConfigDictionary<PopWinOrderConfig>();
        // 清空 PresetUnlockConfig 字典
        ClearConfigDictionary<PresetUnlockConfig>();
        // 清空 PriorBundleConfig 字典
        ClearConfigDictionary<PriorBundleConfig>();
        // 清空 RandomNameConfig 字典
        ClearConfigDictionary<RandomNameConfig>();
        // 清空 RealmConfig 字典
        ClearConfigDictionary<RealmConfig>();
        // 清空 RealmLVUPTaskConfig 字典
        ClearConfigDictionary<RealmLVUPTaskConfig>();
        // 清空 RichTextMsgReplaceConfig 字典
        ClearConfigDictionary<RichTextMsgReplaceConfig>();
        // 清空 RobotConfig 字典
        ClearConfigDictionary<RobotConfig>();
        // 清空 RuleConfig 字典
        ClearConfigDictionary<RuleConfig>();
        // 清空 SignInConfig 字典
        ClearConfigDictionary<SignInConfig>();
        // 清空 SkillConfig 字典
        ClearConfigDictionary<SkillConfig>();
        // 清空 SkillSkinConfig 字典
        ClearConfigDictionary<SkillSkinConfig>();
        // 清空 StoreConfig 字典
        ClearConfigDictionary<StoreConfig>();
        // 清空 SuccessConfig 字典
        ClearConfigDictionary<SuccessConfig>();
        // 清空 SysInfoConfig 字典
        ClearConfigDictionary<SysInfoConfig>();
        // 清空 TaskConfig 字典
        ClearConfigDictionary<TaskConfig>();
        // 清空 TianziConfig 字典
        ClearConfigDictionary<TianziConfig>();
        // 清空 TimingGiftConfig 字典
        ClearConfigDictionary<TimingGiftConfig>();
        // 清空 TimingGiftTypeConfig 字典
        ClearConfigDictionary<TimingGiftTypeConfig>();
        // 清空 TitleConfig 字典
        ClearConfigDictionary<TitleConfig>();
        // 清空 TitleStarUpConfig 字典
        ClearConfigDictionary<TitleStarUpConfig>();
        // 清空 TravelEventConfig 字典
        ClearConfigDictionary<TravelEventConfig>();
        // 清空 TravelSceneryConfig 字典
        ClearConfigDictionary<TravelSceneryConfig>();
        // 清空 TreasureCntAwardConfig 字典
        ClearConfigDictionary<TreasureCntAwardConfig>();
        // 清空 TreasureItemLibConfig 字典
        ClearConfigDictionary<TreasureItemLibConfig>();
        // 清空 TreasureSetConfig 字典
        ClearConfigDictionary<TreasureSetConfig>();
        // 清空 TreeLVConfig 字典
        ClearConfigDictionary<TreeLVConfig>();
        // 清空 WindowSearchConfig 字典
        ClearConfigDictionary<WindowSearchConfig>();
        // 清空 XBGetItemConfig 字典
        ClearConfigDictionary<XBGetItemConfig>();
        // 清空 ZhanlingConfig 字典
        ClearConfigDictionary<ZhanlingConfig>();
    }
 
    /// <summary>
    /// 只加载配置文本,不做解析。用于 WebGL 批量预加载。
    /// </summary>
    private async UniTask<string[]> LoadConfigTextAsync(Type configType)
    {
        string configName = configType.Name;
        if (configName.EndsWith("Config"))
            configName = configName.Substring(0, configName.Length - 6);
        return await ResManager.Instance.LoadConfigAsync(configName);
    }
 
#if UNITY_EDITOR
    /// <summary>
    /// Editor 自检:反射加载所有配置类并记录耗时。
    /// </summary>
    public async void SelfCheckAllConfigs()
    {
        // 获取 Editor Assembly
        var editorAsm = System.AppDomain.CurrentDomain.GetAssemblies()
            .FirstOrDefault(a => a.FullName.Contains("Editor"));
 
        if (editorAsm == null)
        {
            Debug.LogError("[自检] 未找到 Editor Assembly,无法自检。");
            return;
        }
 
        // 反射获取 ConfigGenerater 类型
        var configGeneraterType = editorAsm.GetType("ConfigGenerater");
        if (configGeneraterType == null)
        {
            Debug.LogError("[自检] 未找到 ConfigGenerater 类型。");
            return;
        }
 
        // 调用 GetAllConfigClasses 静态方法
        var getAllConfigClassesMethod = configGeneraterType.GetMethod("GetAllConfigClasses", BindingFlags.Public | BindingFlags.Static);
        var allConfigClasses = getAllConfigClassesMethod?.Invoke(null, null) as List<string>;
        if (allConfigClasses == null)
        {
            Debug.LogError("[自检] 获取全部配置类失败。");
            return;
        }
 
        // 获取 ExcludeClassList 字段
        var excludeField = configGeneraterType.GetField("ExcludeClassList", BindingFlags.Public | BindingFlags.Static);
        var excludeClassList = excludeField?.GetValue(null) as List<string> ?? new List<string>();
 
        // 排除不需要的类
        var checkClasses = allConfigClasses.Where(c => !excludeClassList.Contains(c)).ToList();
 
        List<string> fastName = new List<string>();
 
        foreach (var className in checkClasses)
        {
            // 这里也要用 Editor Assembly 获取类型
            var cfgType = editorAsm.GetType(className) ?? Type.GetType(className);
            if (cfgType == null)
            {
                Debug.LogWarning($"[自检] 未找到类型: {className}");
                continue;
            }
 
            var sw = System.Diagnostics.Stopwatch.StartNew();
 
            // 反射调用静态Init方法
            string configName = cfgType.Name;
            if (configName.EndsWith("Config"))
                configName = configName.Substring(0, configName.Length - 6);
 
            string[] texts = await ResManager.Instance.LoadConfigAsync(configName);
            if (texts != null)
            {
                string[] lines = texts;
                var methodInfo = cfgType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
                if (methodInfo != null)
                {
                    methodInfo.Invoke(null, new object[] { lines });
                }
            }
 
            sw.Stop();
 
            if (sw.ElapsedMilliseconds >= 500)
            {
                Debug.LogError($"[自检] 加载配置 {cfgType.Name} 耗时较长: {sw.ElapsedMilliseconds} ms");
            }
            else if (sw.ElapsedMilliseconds <= 5)
            {
                fastName.Add(cfgType.Name);
            }
            Debug.Log($"[自检] 加载配置: {cfgType.Name} 用时: {sw.ElapsedMilliseconds} ms");
        }
 
        // 释放所有已加载的配置
        foreach (var className in checkClasses)
        {
            var cfgType = editorAsm.GetType(className) ?? Type.GetType(className);
            if (cfgType == null) continue;
            var methodInfo = cfgType.GetMethod("ForceRelease", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
            if (methodInfo != null)
            {
                methodInfo.Invoke(null, null);
            }
        }
 
        System.IO.File.WriteAllText(Application.dataPath + "/fastConfig.txt", string.Join("\n", fastName));
        Debug.Log($"[自检] fastConfig.txt 生成完毕,快速表有:{string.Join(", ", fastName)}");
    }
#endif
 
    /// <summary>
    /// 从已加载的文本初始化配置(纯内存操作,无网络)。
    /// </summary>
    private void InitConfigFromTexts(Type configType, string[] texts)
    {
        var methodInfo = configType.GetMethod("Init",
            System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
        if (methodInfo != null)
        {
            methodInfo.Invoke(null, new object[] { texts });
            var isInitField = configType.GetField("isInit",
                System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
            if (isInitField != null)
                isInitField.SetValue(null, true);
        }
        else
        {
            Debug.LogError($"配置类 {configType.Name} 没有静态Init方法");
        }
    }
 
}